A websocket based server written in Java attempting to recreate a "OldSchool Runescape" style game.
This is just the server - the client is written in C# and SBox and currently not public. The client can be downloaded and decompiled from S&Box. The client will be made public soon.
- Websocket based networking with packet system.
- Sever authoriative. The server simulates all game logic. Each client is just responsible for rendering.
- Broken down into separate modules:
- cache
- Similar to Oldschool Runescape, a text based game cache to store game data. Most content is driven by a cache. E.g. world data (think walkable tiles or npc spawns), npcs and shops.
- content
- "Game Logic" is implemented in modules inside this module. Should be easy to add new game logic - just make a new module - and remove existing game logic - just delete the module.
- For example the "food" content module implements the game logic for eating food and healing.
- engine
- The API for content modules.
- engine-internal
- The internal code for the API found in the engine module.
- cache
- Very standard Gradle application
- Build and Run
com.terryscape.ServerLauncher