Releases: curiouslearning/FeedTheMonsterJS
Releases · curiouslearning/FeedTheMonsterJS
Release 1.4.0
1.4.0 (2026-02-02)
Features
Bug Fixes
- fix for pressing the prompt when the tutorial has been finished from that level (FM-826) (572ccf3)
- fix for resetting the time on non tutorial levels (b579e27)
- Fixed FM-816 Stones Become Non-Interactive After Dropping/ hovering When Timer Expires. (#1893) (e83a3aa)
- Fixed Unintended Unpause When Selecting Retry or Level Selection (FM-812). (#1895) (a404d6d)
- FM-818 Stones From Previous Puzzle Remain Interactive After Mini-Game Trigger on Timer End. (#1896) (5c1a97f)
- Setting up monster evolution api! (#1889) (df90f9e)
- show bonus star only if the normal stars are same or lower (23fd74a)
What's Changed
- Propagating the Coderabbit config updates to: FTM by @amitsinghsutara in #1874
- fix: show bonus star only if the normal stars are same or lower (FM-795) by @janfb-codev in #1885
- Refactor Gameplay Scene (FM-799) by @janfb-codev in #1883
- Develop to test environment deployment by @ashwinnair-chimple in #1886
- Fix for Incorrect Timer Delay Logic in Gameplay (FM-805) by @janfb-codev in #1888
- fix: Setting up monster evolution api! by @amitsinghsutara in #1889
- feat: resetting back to idle after playing a puzzle (FM-804) by @janfb-codev in #1890
- Chore: Removed and replaced EventManager with game state service (FM-809) by @bernhardccodev in #1891
- Develop to test code merge v1.3.2 by @ashwinnair-chimple in #1892
- fix: Fixed FM-816 Stones Become Non-Interactive After Dropping/ hovering When Timer Expires. by @ashwinnair-chimple in #1893
- fix: Fixed FM-816 Stones Become Non-Interactive After Dropping/ hover… by @ashwinnair-chimple in #1894
- fix: Fixed Unintended Unpause When Selecting Retry or Level Selection (FM-812). by @bernhardccodev in #1895
- fix: FM-818 Stones From Previous Puzzle Remain Interactive After Mini-Game Trigger on Timer End. by @ashwinnair-chimple in #1896
- Develop to test code merge by @ashwinnair-chimple in #1898
- Fix: fix for resetting the time on non tutorial levels (FM-822) by @janfb-codev in #1899
- Develop to test code merge by @ashwinnair-chimple in #1900
- fix: fix for pressing the prompt when the tutorial has been finished from that level (FM-826) by @janfb-codev in #1901
- Develop to test code merge by @ashwinnair-chimple in #1902
- chore: Test to Production Deployment v1.3.2 by @ashwinnair-chimple in #1903
Full Changelog: 1.3.1...1.4.0
What's Changed
- Propagating the Coderabbit config updates to: FTM by @amitsinghsutara in #1874
- fix: show bonus star only if the normal stars are same or lower (FM-795) by @janfb-codev in #1885
- Refactor Gameplay Scene (FM-799) by @janfb-codev in #1883
- Develop to test environment deployment by @ashwinnair-chimple in #1886
- Fix for Incorrect Timer Delay Logic in Gameplay (FM-805) by @janfb-codev in #1888
- fix: Setting up monster evolution api! by @amitsinghsutara in #1889
- feat: resetting back to idle after playing a puzzle (FM-804) by @janfb-codev in #1890
- Chore: Removed and replaced EventManager with game state service (FM-809) by @bernhardccodev in #1891
- Develop to test code merge v1.3.2 by @ashwinnair-chimple in #1892
- fix: Fixed FM-816 Stones Become Non-Interactive After Dropping/ hovering When Timer Expires. by @ashwinnair-chimple in #1893
- fix: Fixed FM-816 Stones Become Non-Interactive After Dropping/ hover… by @ashwinnair-chimple in #1894
- fix: Fixed Unintended Unpause When Selecting Retry or Level Selection (FM-812). by @bernhardccodev in #1895
- fix: FM-818 Stones From Previous Puzzle Remain Interactive After Mini-Game Trigger on Timer End. by @ashwinnair-chimple in #1896
- Develop to test code merge by @ashwinnair-chimple in #1898
- Fix: fix for resetting the time on non tutorial levels (FM-822) by @janfb-codev in #1899
- Develop to test code merge by @ashwinnair-chimple in #1900
- fix: fix for pressing the prompt when the tutorial has been finished from that level (FM-826) by @janfb-codev in #1901
- Develop to test code merge by @ashwinnair-chimple in #1902
- chore: Test to Production Deployment v1.3.2 by @ashwinnair-chimple in #1903
Full Changelog: 1.3.1...1.4.0
Release 1.3.1
1.3.1 (2025-12-30)
Bug Fixes
- FM-798 Intro audio cut off after navigating from level-end to level selection screen. (#1881) (0fe5cd3)
- added success level check on stars to collect from previous level (#1869) (ee8d930)
- always download the latest sw.js [FM-749] (#1870) (0d178ac)
- Delay before progress jar (21870b8)
- Feedback resolved for FM-760 and fixes to level selection getting stuck issue (#1863) (544d692)
- Fixed buttons and levels proceeding when previous level is failed, and used png asset instead of svg for treasure chest (FM-788 & FM-787). (#1871) (7655895)
- FM-760 Fixed the issue due to delay animation was not completely visible (d7c3cdf)
- FM-760 SFX Delay issues fixed (#1862) (87fbb77)
- FM-786 Fixed Responsiveness issue in the Level icon icons and star scores in Level selection screen. (#1872) (17070a9)
- FM-797 Fixed Unlocked Levels Not Clickable Until Level 1 Is Reopened After completing 10 level (#1879) (451c604)
What's Changed
- fix: FM-760 SFX Delay issues fixed by @ashwinnair-chimple in #1862
- fix: Feedback resolved for FM-760 and fixes to level selection getting stuck issue by @ashwinnair-chimple in #1863
- Move animation related SFX to the Rive file by @janfb-codev in #1865
- chore: Refactor Level Selection UI from Canvas to HTML (FM-756, FM-757, FM-758 and FM-783). by @bernhardccodev in #1864
- chore: Added test case for the level selection scene (FM-759). by @bernhardccodev in #1866
- Shine SFX triggered twice & jar filling SFX overlapping with level-end screen SFX by @janfb-codev in #1867
- Develop to test deployment by @ashwinnair-chimple in #1868
- fix: added success level check on stars to collect from previous level by @janfb-codev in #1869
- fix: always download the latest sw.js [FM-749] by @janfb-codev in #1870
- Fix: Fixed buttons and levels proceeding when previous level is failed, and used png asset instead of svg for treasure chest (FM-788 & FM-787). by @bernhardccodev in #1871
- fix: FM-786 Fixed Responsiveness issue in the Level icon icons and star scores in Level selection screen. by @ashwinnair-chimple in #1872
- Multiple fixes on Rive Animation SFX and sw.js caching (FM-789) by @janfb-codev in #1873
- Develop to test Deployment v1.3.1 by @ashwinnair-chimple in #1875
- Implemented listening to Rive Events for SFX on Gameplay Monster, Evolution, Jar Progression Rive Animations(FM-791) by @janfb-codev in #1876
- Rename folder from jarprogression to JarProgression (FM-791) by @janfb-codev in #1878
- fix: FM-797 Fixed Unlocked Levels Not Clickable Until Level 1 Is Reopened After completing 10 level by @ashwinnair-chimple in #1879
- Develop to test environment deployment by @ashwinnair-chimple in #1880
- fix: FM-798 Intro audio cut off after navigating from level-end to level selection screen. by @ashwinnair-chimple in #1881
- fix: FM-798 Intro audio cut off after navigating from level-end to l… by @ashwinnair-chimple in #1882
- Test to Main Production deployment with v1.3.1 by @ashwinnair-chimple in #1884
Full Changelog: 1.3.0...1.3.1
Release 1.3.0
Release 1.2.0
1.2.0 (2025-11-10)
Features
- FM-615 UI update: Level selection star collection from 3 -> 5 (#1826) (7b02294)
- FM-622 UI update: Level end star collection 3 -> 5 (#1832) (50bd1ff)
- Implement Rive-based Progress Jar Animation for Monster Progression (FM-688) (#1831) (6a4877c)
- Revise puzzle progression into 5 star progression (FM-620) (#1834) (9171a76)
- Updated assets by replacing special egg with treasure chest (FM-682). (#1838) (c65d457)
- Updated FM-736 logic from 60% stone spawning to 60% game completion and 90% cuttoff for bonus star. (#1842) (5d9423f)
- Updated logic for validating if progress jar should appear (FM-688) (#1833) (f645b8c)
Bug Fixes
- deployment issue package update (afed25c)
- Fixed stars always showing regardless of score count (FM-744) (#1840) (6115eaf)
- FM-745 UI issues related to 5 star score in different screens (#1843) (d4b0da6)
- sync package-lock.json with package.json (fd9f111)
What's Changed
- feat: FM-616 FM-617 FM-624 Updating the pointing system from 3 star points to 5 star points, Legacy user data migration from 3star to 5 star and updating the evolution of star requirements for monster evolution. by @ashwinnair-chimple in #1825
- feat: FM-615 UI update: Level selection star collection from 3 -> 5 by @ashwinnair-chimple in #1826
- Develop to test code merge v1.2.0 by @ashwinnair-chimple in #1830
- feat: FM-622 UI update: Level end star collection 3 -> 5 by @ashwinnair-chimple in #1832
- feat: Implement Rive-based Progress Jar Animation for Monster Progression (FM-688) by @bernhardccodev in #1831
- feat: Updated logic for validating if progress jar should appear (FM-688) by @bernhardccodev in #1833
- feat: Revise puzzle progression into 5 star progression (FM-620) by @bernhardccodev in #1834
- Develop to test code merge by @ashwinnair-chimple in #1836
- feat: FM-736 & FM-739 Introduce the Blue Bonus star in the mini treasure chest & Add a sound effect to the stone burn in the mini treasure chest by @ashwinnair-chimple in #1835
- Develop to test code merge by @ashwinnair-chimple in #1837
- feat: Updated assets by replacing special egg with treasure chest (FM-682) by @bernhardccodev in #1838
- feat: Updated assets by replacing special egg with treasure chest (FM… by @ashwinnair-chimple in #1839
- fix: Fixed stars always showing regardless of score count (FM-744) by @bernhardccodev in #1840
- fix: Fixed stars always showing regardless of score count (FM-744) (#… by @ashwinnair-chimple in #1841
- feat: Updated FM-736 logic from 60% stone spawning to 60% game completion and 90% cuttoff for bonus star. by @ashwinnair-chimple in #1842
- fix: FM-745 UI issues related to 5 star score in different screens by @ashwinnair-chimple in #1843
- Develop to test code merge by @ashwinnair-chimple in #1844
- chore: Added unit tests for mini game (FM-743). by @bernhardccodev in #1845
- Develop to test code merge by @ashwinnair-chimple in #1846
- chore: Test to Production deployment by @ashwinnair-chimple in #1847
- chore: Re-initiating Test to production deployment by @ashwinnair-chimple in #1848
Full Changelog: 1.1.0...1.2.0
Release 1.1.0
What's Changed
- fix: FM-465 Stone pixelation issue fixed by @ashwinnair-chimple in #1646
- feat: Added Letter Puzzle Tutorial (FM-482) by @bernhardccodev in #1648
- fix: Renamed playFeedbackAudios to playAudioQueue (FM-469) by @bernhardccodev in #1649
- fix: FM-491 The screen and the canvas is getting zoomed in FTM app. by @ashwinnair-chimple in #1651
- feat: Added Cursor Component and TrailEffectHandler (FM-470). by @bernhardccodev in #1653
- fix: Updated caching of Rive assets (FM-492) by @bernhardccodev in #1656
- fix:FM-492 wasm updated for rive offline by @ashwinnair-chimple in #1657
- Fm 492 cloned by @bernhardccodev in #1658
- fix: Fm 492 Config changes in webpack config file by @ashwinnair-chimple in #1660
- feat: create letter puzzle class and puzzle handler (FM-466, FM-486) by @sheerwoodjohncaday in #1652
- fix: FM-487 Responsive issue fixed on web version by @ashwinnair-chimple in #1661
- feat: Added RuntimeLoader to use Rive WASM in cached (FM-503) by @bernhardccodev in #1663
- feat: Added RuntimeLoader to use Rive WASM in cached (FM-503) by @bernhardccodev in #1664
- fix: The intro audio plays in the background in Gameplay screen and other screen. (FM-504) by @sheerwoodjohncaday in #1666
- fix: CR-283 tamil language build by @Nikhil77sutara in #1668
- chore: Develop branch updated with latest code for code sync in all environment by @ashwinnair-chimple in #1672
- feat: Code clean up and updated conditions on rendering tutorial and trail effects (FM-482 and FM-470) by @bernhardccodev in #1674
- fix: FM-437 responsive issue on short devices by @ashwinnair-chimple in #1676
- fix: double Letter word highlighted text (FM-530) by @sheerwoodjohncaday in #1678
- fix: WIP fix for FTM stress reloading (FM-532). by @bernhardccodev in #1679
- fix: Fix for FTM stress reloading (FM-532) by @bernhardccodev in #1680
- fix: CR-321 - Bangla json fix! by @Rajesh1041 in #1677
- fix: Updated handling on scene-handler for gameplay and retry scene handling (FM-532) by @bernhardccodev in #1684
- fix: the dev button in prod env (FM-531) by @sheerwoodjohncaday in #1683
- feat:Fm-533-541 Reinitiating the PR changes in code logic for Hitbox and treelog svg rendering by @ashwinnair-chimple in #1685
- feat: Created Tutorial Handler for handling Tutorials (FM-542) by @bernhardccodev in #1686
- fix: Cr 340 checking farsi folder update by @Rajesh1041 in #1688
- fix: Cr 340 Updated farsi lang from farsitest folder by @Rajesh1041 in #1689
- feat: [Gameplay] Pulsating effect of the first letter of the word (Fm-509) by @sheerwoodjohncaday in #1687
- fix: CR-341 Updated Arabic content by @Nikhil77sutara in #1690
- fix: FM-541 & FM-487 Hitbox issues on some devices and alignment of m… by @ashwinnair-chimple in #1691
- fix: CR 341 Arabic audio folder update by @Rajesh1041 in #1693
- Feat: Updated Tutorial Drag Drop Point and Added Clear Tutorial Feature (FM-510 & FM-542). by @bernhardccodev in #1694
- feat: FM-545 Adding the tree log to the rive file for fixing alignment issues. & FM-487 updated with hitbox logic to place new rive animation by @ashwinnair-chimple in #1697
- feat: Updated logic values on drawing stone drag on tutorial (FM-510) by @bernhardccodev in #1698
- fix: Allowed retry scene name to be re-instance (FM-554). by @bernhardccodev in #1700
- chore: QA unit test for FTM firebase custom event logging for Event Logs! by @amitsinghsutara in #1699
- chore: Pre-test(develop) to test code merge with latest bug fixes and improvements from v1.0.41 by @ashwinnair-chimple in #1702
- fix: Updated SW file with latest rive file by @ashwinnair-chimple in #1704
- updated sw file and code improvement by @ashwinnair-chimple in #1705
- fix: FM-553 Wooden log with the rive animation will appear above the blue background in the level-end screen. by @ashwinnair-chimple in #1706
- Develop (Pre-test) to test environment by @ashwinnair-chimple in #1707
- optimized: Removed Timer from Stone-handler (FM-557). by @bernhardccodev in #1708
- feat: Implement Word Puzzle Tutorial Using Reusable Component (fm-483) by @sheerwoodjohncaday in #1709
- feat: Updated logic to stone draws on word puzzles (FM-557). by @bernhardccodev in #1710
- Feat: adjust pulse speed (FM-509) by @sheerwoodjohncaday in #1712
- feat: Updated Play Audio Button Asset for Audio Puzzle by @bernhardccodev in #1711
- feat: FM-544 Start the timer only after the tutorial interaction or after duration. by @ashwinnair-chimple in #1713
- feat: re-add missing logic due to merged conflict (FM-484) by @sheerwoodjohncaday in #1715
- feat: Updated Every() Loop logic (FM-557). by @bernhardccodev in #1716
- fix: farsitest & arabictest hotfix by @Nikhil77sutara in #1718
- Feat: Match sound tutorial (FM-484, FM-549, FM-417, FM-418) by @sheerwoodjohncaday in #1717
- feat:FM-502 FM-559 FM-567 Phase 3 Monster Implementation Background c… by @ashwinnair-chimple in #1722
- feat: add additional css rule for tablet ipad (FM-484) by @sheerwoodjohncaday in #1721
- fix: Stones Not Auto-Appearing in Next Puzzle After Timer Expiry Without Interaction (FM-572) by @sheerwoodjohncaday in #1723
- feat: hand pointer adjustment stable adjustment in css (FM-484) by @sheerwoodjohncaday in #1724
- feat: Evolution animation implementation from phase 2 to 3 and phase 3 to 4 , FM-498 FM-499 FM-500 & FM-501 by @ashwinnair-chimple in #1727
- feat: remove hand pointer icon when on click (FM-518) by @sheerwoodjohncaday in #1725
- feat: User experience for redundant audio icon click (FM-555) by @bernhardccodev in #1729
- add mixe language by @felimargom in #1726
- feat: Implement a sound effect when timer has already started for all the gametypes (FM-560) by @sheerwoodjohncaday in #1730
- fix: CR- 380 updated farsi language build by @Nikhil77sutara in #1732
- debug: add console to debug the issue (FM-568) by @sheerwoodjohncaday in #1733
- fixed: Some of the letter audios will not auto-play while playing the game (FM-576). by @bernhardccodev in #1731
- fix: CR-388 Updated tamil language json by @Nikhil77sutara in #1734
- fixed: Updated condition in initial auto playing of audio (FM-576). by @bernhardccodev in #1735
- revert: console log for debugging purposes (FM-568) by @sheerwoodjohncaday in https://github.com/curiouslearnin...
Release 1.0.46
What's Changed
Features and Bug Fixes
- feat: Changed the logic of slots to show in all spell sound puzzle not just in tutorial (FM-516) #1770
- feat: Added slots and text reveal for audio spelling game (FM-516) #1769
- feat: Updated spell word audio logic and added patch fix to tutorial error undefined (FM-516). #1774
- fix: Re-apply line of code of FM-516 recent changes. #1777
- feat: User experience for redundant audio icon click (FM-555) #1729
- fix: FM-568 The drag tutorial gets interrupted when device screen goes to sleep while the tutorial is playing. #1773
- chore: FM-605 Develop to Test code merge #1775
- optimize: Refactor Prompt Text Class (FM-586) #1765
- optimize: Refactor Prompt Text Class (FM-586) #1762
- feat: Spell sound tutorial - Updated audio logic for Auto replay (FM-577) #1751
- feat: patch fix issues raised during testing (FM-577) #1756
- feat: Re-apply FM-577 missing code. #1767
- fix: FM-589 Kannada language: stone to letter fit #1758
- fix: Fixed word tutorial showing way too fast before the stones are in position and fix for click pointer in audio (FM-606). #1784
- enhancement: Updated prompt bubble rendering and its CSS styling (FM-597) #1781
- enhance: Updated css styling and adjusted how spell word audio puzzle is being handled with styling (FM-597) #1788
- enhance: Update css styling for prompt rending (FM-597) #1789
- fix: FTM Analytics: Updating Firebase class and Variable names along with test cases as well! #1779
- feat: Update logic to add and remove Next and Replay button on level 1 and other levels also check last level doesn't have next button. #1780
- fix: Pr for updating directory name to remove build errors! #1782
- chore: Test to production deployment v1.0.46 by @ashwinnair-chimple @amitsinghsutara @bernhardccodev @dz4va in #1791
Full Changelog: 1.0.45...1.0.46
Release 1.0.45
1.0.45 (2025-07-14)
What's Changed
- Removed ArabicTest and FarsiTest lang folder by @ashwinnair-chimple in #1720
- Tamil and Farsi hotfix by @Rajesh1041 in #1747
- Production deployment with v1.0.45 by @ashwinnair-chimple in #1752
Full Changelog: 1.0.43...1.0.45
Release 1.0.43
1.0.43 (2025-06-10)
What's Changed
Features
- feat: FM-545 Adding the tree log to the rive file for fixing alignment issues. & FM-487 updated with hitbox logic to place new rive animation #1697
- feat: Updated logic values on drawing stone drag on tutorial (FM-510) #1698
- chore: QA unit test for FTM firebase custom event logging for Event Logs! #1699
- chore: Pre-test(develop) to test code merge with latest bug fixes and improvements from v1.0.41 #1702
- chore: Develop (Pre-test) to test environment #1707
- chore: (Test Env)Prod deploy to Production code merge #1714
Bug Fixes
- fix: Allowed retry scene name to be re-instance (FM-554). #1700
- fix: Updated SW file with latest rive file #1704
- fix: updated sw file and code improvement #1705
- fix: FM-553 Wooden log with the rive animation will appear above the blue background in the level-end screen. #1706
Full Changelog: 1.0.42...1.0.43
1.0.42
What's Changed
- feat: BasePopupComponent class implementation (FM-297) by @miguelccodev in #1370
- feat: FM-290 & FM-263 Added Common RiveMonsterComponent and Experimented Implementing Multiple canvases to check Rive Interactions. by @ashwinnair-chimple in #1374
- feat: reorganized files to appropriate folders (FM-304) by @miguelccodev in #1384
- feat: FM-285 Game State Service Implementation by @bernhardccodev in #1382
- feat: Refactor the Gameplay UI from canvas to HTML, using multiple/dynamic backgrounds via BackgroundComponent (FM-295) by @woodsjohn-codev in #1386
- feat: Standardize local dev env (FM-305) by @miguelccodev in #1388
- feat: adjust background elements and fix tab issues and updated the stone drop coordinates (FM-295) by @woodsjohn-codev in #1389
- feat: Integrated google typescript style (FM-306) by @miguelccodev in #1392
- feat: Scene-Handler Refactor (FM-300) by @bernhardccodev in #1393
- feat: FM-301 Refactor the End Scene UI from canvas to HTML, using background via BackgroundComponent & Rive Monster Component to load the Rive monster. by @ashwinnair-chimple in #1394
- feat: Create a BaseButtonComponent to handle dynamic button UI and functionality (FM-289) by @woodsjohn-codev in #1395
- fm-285: Added pause publishing to false in no-retry-callback. by @bernhardccodev in #1396
- feat: FM-302 Create the Level End Scene UI in HTML, supporting DOM ma… by @ashwinnair-chimple in #1397
- feat: unit test integration with config and initial spec file (FM-307) by @miguelccodev in #1398
- feat: Adjusted Stone Positions to avoid overlapping on Rive Monster by @bernhardccodev in #1399
- feat: Refactoring FTM gameplay from canvas to HTML by @ashwinnair-chimple in #1402
- fix: CR-174 content changes for Oromo by @Nikhil77sutara in #1403
- Fix Cr 175 - content changes for Somali by @Rajesh1041 in #1404
- fix: Cr 176 content changes for Tigragna by @Rajesh1041 in #1405
- fix: CR-180 amharic rebuild by @Nikhil77sutara in #1407
- feat: Use the base button component and functionality (FM-296) by @woodsjohn-codev in #1401
- fix: Assetslink changes devbackup by @Nikhil77sutara in #1410
- feat: Adjusted the hitbox coordinates of where the stones should be dropped (FM-266). by @bernhardccodev in #1411
- feat: refactor pause popup component to use html (FM-314) by @miguelccodev in #1412
- fix: CR-182 bangla json by @Nikhil77sutara in #1416
- Feat: Refactor all the buttons on Level End screen from canvas to HTML (FM-328) by @woodsjohn-codev in #1417
- Feat: Refactor the Level Indicator from Canvas to HTML (FM-311) by @bernhardccodev in #1419
- test: Temporary disabled Tutorial feature. by @bernhardccodev in #1422
- fix: Stacking volume issue in pause button (FM-329) by @woodsjohn-codev in #1421
- feat: Fm 298 & FM 310 Refactor the Timer and Clock Timer from Canvas to HTML by @ashwinnair-chimple in #1420
- feat: Refactor ConfirmPopupComponent to use Html (FM-315) by @miguelccodev in #1418
- fix: assets issue on offline mode (FM-330) by @woodsjohn-codev in #1424
- fix: Fm 298 testcase and bug fixes by @ashwinnair-chimple in #1423
- fix: add rive in preload cache for offline fix (FM-330) by @woodsjohn-codev in #1425
- fix - Cr 155 Development build and verify "CV Creole" FTM by @Rajesh1041 in #1427
- fix: FM-337 In the level-end screen, the animation effect for the stars is not present. by @ashwinnair-chimple in #1431
- fix: Cr 187 bangla json rebuild by @Nikhil77sutara in #1433
- fix: FM-336 Happy and sad reaction audios and animation not playing in level-end screen. by @ashwinnair-chimple in #1430
- fix: feedthemonster.js file updated by @ashwinnair-chimple in #1434
- fix: Next, Retry button issues and double blick stacking issue when pressing the button (FM-328) by @woodsjohn-codev in #1429
- Pre develop to Development Deployment by @ashwinnair-chimple in #1435
- fix: Cr 187 Bangla rebuild by @Nikhil77sutara in #1441
- Fix: Fixed the left stones from adjusting their original X position (FM-331). by @bernhardccodev in #1439
- chore: Added to do markers on what to remove from game state service. by @bernhardccodev in #1438
- fix - feedback text overlap in levelend scene (FM-341) by @woodsjohn-codev in #1443
- fix: stuck when repeatedly click on the buttons in pause popup (FM-342) by @woodsjohn-codev in #1444
- fix: audio drag issue when stone not loading (FM-313) by @woodsjohn-codev in #1437
- fix: images are draggable all over the screen (FM-344) by @woodsjohn-codev in #1446
- fix: next button issue reloading (FM-340) by @woodsjohn-codev in #1442
- fix: FM-338 & FM-298 Issue in the responsiveness of gameplay screen and overall app and converted the timer from image in canvas to Html css by @ashwinnair-chimple in #1445
- fix: feedback audio playing in levelendend scene (FM-341) by @woodsjohn-codev in #1447
- Pre develop to develop code merge by @ashwinnair-chimple in #1448
- Pre develop to develop code merge by @ashwinnair-chimple in #1450
- fix: develop branch version update by @Nikhil77sutara in #1458
- fix: feedback audio issue in levelendscene (FM-341) by @woodsjohn-codev in #1455
- feat: Updated Start Scene from canvas implementation to HTML. by @bernhardccodev in #1456
- Feat: Add screen transition (routing) analytics and event handling on the Start Scene (FM-291). by @bernhardccodev in #1460
- fix: FM-338 Issue in the responsiveness of gameplay screen and overall app. by @ashwinnair-chimple in #1461
- fix: popup button issues (FM-342) by @woodsjohn-codev in #1459
- Pre develop to develop code merge by @ashwinnair-chimple in #1462
- Pre develop to develop build folder deployment by @ashwinnair-chimple in #1463
- fix: The monster animation does not go to idle state once the puzzle is completed (FM-345) by @woodsjohn-codev in #1464
- fixes: Fixed dev button not disappearing when play button is pressed and timer HTML duplication issue. (FM-288 & FM-347) by @bernhardccodev in #1465
- fix: FM-338 Issue in the responsiveness of gameplay screen and overall app by @ashwinnair-chimple in #1466
- Pre develop to Develop code merge by @ashwinnair-chimple in #1467
- fix: Fixed black screen when start scene renders (FM-348). by @bernhardccodev in #1469
- fix: feedback title text audio issue (FM-341) by @woodsjohn-codev in...
Release 1.0.41
1.0.41 (2025-05-08)
Features
- add additional minor changes in button components (FM-296) (9409b8a)
- add additional notes (FM-296) (a81c326)
- add comment to the function as well (FM-379) (f696310)
- Add screen transition (routing) analytics and event handling on the Start Scene (FM-291). (#1460) (2f15ea5)
- Add SFX to evolution scene (FM-386) (#1570) (d7d79b9)
- add some notes to check after popup is implemented (FM-296) (4cb651c)
- Added background evolution for different monster phases. (c0b2119)
- Added comments to explain the purpose of the method setRiveMinYAdjustment (fm-394). (a9fb8a0)
- Added evolution 2 in FTM (FM-399). (#1577) (d909fab)
- Added new Phase 2 rive asset and removed the manual play of idle in gameplay-scene (fm-392). (c2bfcde)
- Added new Phase 2 rive asset and removed the manual play of idle in gameplay-scene (fm-392). (6a68629)
- Added Rive Chew animation to Spit and Sad animation flow of Gameplay-scene (FM-432) (#1589) (551e51d)
- Added Rive Chew animation to Spit and Sad animation flow of Gameplay-scene (FM-432) UPDATED (#1590) (800deaf)
- added small jsdoc to moveCanvasUpOrDown functionality (FM-379) (df2824d)
- Added swoosh and poof sound effects during Rive evolution animation (FM-439 and FM-431). (#1603) (ae6d0ab)
- adjust background elements and fix tab issues and updated the stone drop coordinates (FM-295) (#1389) (2c7a141)
- Adjust the position of the text-prompt in mid and small screen devices (fm-457) (#1623) (120d882)
- Adjusted Stone Positions to avoid overlapping on Rive Monster (#1399) (de8f62d)
- Adjusted the hitbox coordinates of where the stones should be dropped (FM-266). (#1411) (db9e902)
- animation draw simpler approach (FM-328) (082f190)
- applied additional changes from PR change request (FM-296) (1401da7)
- apply additional changes (FM-328) (216fcd6)
- BasePopupComponent class implementation (FM-297) (#1370) (e9671c3)
- Build folder update for FM-409 (#1575) (928a60f)
- change placement of CTAs in levelend screen (FM-400) (#1583) (7b1ca6a)
- changing level buttons id name (FM-328) (ff5c54c)
- Code clean up and addressed review feedbacks (FM-375). (d3923a4)
- converting prompt text canvas to html (FM-463) (#1634) (01e4d2c)
- Create a BaseButtonComponent to handle dynamic button UI and functionality (FM-289) (#1395) (8554731)
- Created a reusable component named BaseTutorialComponent (FM-481). (#1642) (cb53154)
- fade in and out animation effect for the evolution animation (FM-385) (41fdcda)
- Fm 298 & FM 310 Refactor the Timer and Clock Timer from Canvas to HTML (#1420) (d514234), closes #1402 #1370 #1374 #1372
- FM-285 Game State Service Implementation (#1382) (5cf24e8)
- FM-290 & FM-263 Added Common RiveMonsterComponent and Experimented Implementing Multiple canvases to check Rive Interactions. (#1374) (ed163fc), closes #1372
- FM-301 Refactor the End Scene UI from canvas to HTML, using background via BackgroundComponent & Rive Monster Component to load the Rive monster. (#1394) (40c44e1)
- FM-302 Create the Level End Scene UI in HTML, supporting DOM ma… (#1397) (76c9c03)
- FM-389 Evolution animation and egg phase 1 monster aligned with proper layout implementation (#1557) (ecc6ca3)
- FM-411 FTM adult stage of magnet monster phase 4 implementation (#1596) (5a3653b)
- FM-417 New "clock" icon in gameplay screen (#1582) (0b65e31)
- FM-427 Feedback font text outline changes to accommodate new backgrounds (#1576) (6502543)
- FM-449 & FM-413 Manage all the assets format from .webp to svg & New text prompt icon in gameplay screen (#1601) (f4ba2ca)
*...