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Uniform ring size in staging system #81
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c571315
Fixed use of temporary reference
daniel86 a51c189
Added rotateBuffers function to staging system
daniel86 449fab1
Added comment
daniel86 03f4d13
Modernized code
daniel86 474111f
Make sure GL surface dimension is divisible by 2
daniel86 bb6fcad
Minor revision of volume shader
daniel86 50217bb
Improved error handling
daniel86 1377683
Code cleanup
daniel86 addd46b
Code cleanup
daniel86 9f6f818
Default to alignment based on SIMD register width
daniel86 1c15a40
minor
daniel86 8ea96c0
fix: call updateBuffers on camera
daniel86 97e5b35
Use uniform size of ring buffers in staging system
daniel86 6198563
Use uniform size of ring buffers in staging system
daniel86 c3c8bd5
removed useless code
daniel86 78ad01f
improved error handling
daniel86 0392423
fixed typos
daniel86 cd15fea
minor improvements
daniel86 39fce3e
improved error handling
daniel86 1b44262
added deletePoolMemory function
daniel86 9612784
avoid repeated flushing of fence
daniel86 54ed559
added resetMemoryPools method
daniel86 2b955f2
release allocated GPU memory and unmap buffers on clear
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -50,4 +50,5 @@ namespace regen { | |
| }; | ||
| #endif // REGEN_CONFIG_H_ | ||
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| #include <regen/utility/logging.h> | ||
| #include <regen/gl/gl-util.h> | ||
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