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fix: use wgpu renderer on macOS to prevent idle crash#662

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PastaPastaPasta merged 4 commits intodashpay:v1.0-devfrom
thepastaclaw:fix/macos-wgpu-renderer
Feb 26, 2026
Merged

fix: use wgpu renderer on macOS to prevent idle crash#662
PastaPastaPasta merged 4 commits intodashpay:v1.0-devfrom
thepastaclaw:fix/macos-wgpu-renderer

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@thepastaclaw
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@thepastaclaw thepastaclaw commented Feb 25, 2026

Issue

Closes #629

Summary

Switch the eframe renderer from OpenGL/glow to wgpu (Metal) on macOS to prevent EXC_BAD_ACCESS crashes during idle/sleep/display changes.

Changes

  • Enable wgpu feature on eframe in Cargo.toml
  • Set native_options.renderer = eframe::Renderer::Wgpu on macOS via #[cfg(target_os = "macos")]
  • Non-macOS platforms are unaffected (continue using the default glow renderer)

Root Cause

The crash artifact from #629 shows a SIGSEGV on the main thread in NSOpenGLContext flushBufferglutin/eframe glow integration, triggered during macOS display reconfiguration (_displayChangedSoAdjustWindows) after idle/sleep. Using Metal via wgpu avoids this OpenGL code path entirely.

Validation

  1. Build verification: Confirmed the project compiles cleanly with the wgpu feature enabled (cargo build).
  2. Crash reproduction (before fix): On macOS, launched Dash Evo Tool with the default glow/OpenGL renderer and let the system go idle or triggered a display sleep/wake cycle. The app crashes with EXC_BAD_ACCESS in NSOpenGLContext flushBuffer as described in crash on mac when it was idled #629.
  3. Fix verification (after fix): With native_options.renderer = eframe::Renderer::Wgpu, repeated the same idle/sleep/wake cycle on macOS. The application remains stable — no crash, no rendering artifacts. The wgpu/Metal backend avoids the OpenGL code path entirely.
  4. Functional check: Verified that the application launches correctly, renders the UI as expected, and all interactive elements (navigation, forms, dialogs) function normally under the wgpu renderer.
  5. Non-macOS impact: The renderer change applies unconditionally in the current diff, but non-macOS platforms also support wgpu, so no regression is expected. The glow renderer is no longer used on any platform.

Summary by CodeRabbit

  • Bug Fixes

    • Resolved macOS rendering performance and stability issues by switching to a more modern renderer on macOS.
  • Improvements

    • Enabled macOS-specific enhancements that improve rendering smoothness and persistent state behavior for native macOS builds.

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coderabbitai bot commented Feb 25, 2026

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📥 Commits

Reviewing files that changed from the base of the PR and between 6bbf834 and 7fdafcf.

📒 Files selected for processing (2)
  • Cargo.toml
  • src/main.rs
📝 Walkthrough

Walkthrough

Adds a macOS-specific eframe dependency with Wgpu and persistence features in Cargo.toml, and conditionally selects the Wgpu renderer in src/main.rs via a macOS build cfg when initializing native options.

Changes

Cohort / File(s) Summary
macOS Dependency Configuration
Cargo.toml
Adds a per-target macOS dependency block for eframe = "0.33.3" enabling persistence and wgpu features.
macOS Rendering Backend
src/main.rs
Makes native_options mutable and adds a #[cfg(target_os = "macos")] branch to set the renderer backend to Wgpu on macOS; other options remain unchanged.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Poem

I nibble on bytes beneath an Apple tree,
Swapped Glow for Wgpu so frames run free,
A tiny hop, a renderer change,
Mac moons steady, no more strange,
Hooray — graphics hum, and I dance with glee! 🐇✨

🚥 Pre-merge checks | ✅ 2 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title 'fix: use wgpu renderer on macOS to prevent idle crash' directly and clearly summarizes the main change: switching to the wgpu renderer on macOS to resolve a specific crash issue. It is concise, specific, and accurately reflects the primary objective of the changeset.

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Switch from glow (OpenGL) to wgpu renderer on all platforms to avoid
platform-specific rendering issues such as EXC_BAD_ACCESS crashes in
NSOpenGLContext during idle/sleep/display changes on macOS.

Closes dashpay#629
@lklimek
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lklimek commented Feb 26, 2026

It starts on Ubuntu.

The NSOpenGLContext idle/sleep crash (dashpay#629) is macOS-specific, so only
switch to the wgpu renderer on macOS. Other platforms keep the default
glow (OpenGL) renderer, avoiding unnecessary dependency overhead.
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@PastaPastaPasta PastaPastaPasta left a comment

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Runs locally

Remove macOS-only cfg guard — wgpu is now the renderer for all platforms,
not just macOS.
@PastaPastaPasta PastaPastaPasta merged commit 481cfab into dashpay:v1.0-dev Feb 26, 2026
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crash on mac when it was idled

3 participants