scroll is a Wayland compositor forked from sway. The main difference is scroll only supports one layout, a scrolling layout similar to PaperWM, niri or hyprscroller.
video-1.12-1280-x2.mp4
scroll works very similarly to hyprscroller, and it is also mostly compatible with sway configurations aside from the window layout. It supports some added features:
-
Animations: scroll supports very customizable animations.
-
scroll supports rounded borders and title bars, dimming of inactive windows, and dynamic shadows with blur.
-
Content scaling: The content of individual windows can be scaled independently of the general output scale.
-
Overview and Jump modes: You can see an overview of the desktop and work with the windows at that scale. Jump allows you to move to any window with just some key presses, like easymotion in some editors. There is also a jump mode to preview and switch to any available workspace.
-
Workspace scaling: Apart from overview, you can scale the workspace to any scale, and continue working.
-
Lua scripting: scroll provides a lua API to script the window manager.
-
Several full screen modes:
workspace,global,applicationandlayout. -
Trackpad/Mouse scrolling: You can use the trackpad or mouse dragging to navigate/scroll the workspace windows.
-
Portrait and Landscape monitor support: The layout works and adapts to both portrait or landscape monitors. You can define the layout orientation per output (monitor).
-
For ultra-wide displays, you can split a workspace in two and show them both at the same time (
workspace splitcommand).
For more videos explaining the different features, check the TUTORIAL.
This README explains the basic differences between sway/i3 and scroll. For people unfamiliar with i3 or sway, it is advised to read their documentation, as compatibility is very high.
scroll's man pages are the best source of documentation for details on all
the commands. They are up to date. Read man 5 scroll for reference on any
command or the Lua API. If you haven't installed scroll yet, you can find the
source for the manual
here.
man 5 scroll
man 1 scroll
man 1 scrollmsg
man 7 scroll-ipc
man scroll-output
man scroll-bar
man scrollnagThe example configuration
includes key bindings for most commands, so it is a good source of documentation
to see what scroll can do. If you have time, read it carefully with the manual
side by side (man 5 scroll), and experiment while customizing it.
scroll is a stable fork of sway; the build tree is basically the same and the executables are renamed to scroll, "scrollmsg", "scrollnag" and "scrollbar".
scroll uses a modified version of wlroots which is included in the source tree and linked statically. So if you want to build scroll, you will need to install its dependencies plus wlroots's dependencies.
If you are using Arch Linux, there are two AUR package you can install:
- Stable version:
sway-scroll. Currently at 1.12. It corresponds to the development version of sway. You should be able to have any version ofswayandscrollinstalled on the same system and start any of them without problems, asscrolldoesn't need any version ofwlrootsinstalled on the system, and its executable and file names are different (scroll vs sway).
paru -S sway-scroll- Unstable, development version:
sway-scroll-git. This has all the newest changes and features.
paru -S sway-scroll-gitNOTE: The package sway-scroll-stable has been discontinued and renamed
sway-scroll. Please uninstall it and install sway-scroll if you want the
stable version.
Thanks to @mecattaf, scroll stable is also available on the Fedora Copr.
Thanks to @brihadeesh for setting up a Void linux template for the stable version of scroll on his repo, here.
Thanks to @AsahiRocks for creating a nix flake of scroll stable in his repository, here
After installing either package, prepare a configuration file
~/.config/scroll/config using the provided example (/etc/scroll/config),
and you can start scroll from a tty. You can also start scroll from your
display manager using the provided /usr/share/wayland-sessions/scroll.desktop.
If you want to compile scroll yourself, sway compiling instructions
apply to scroll. You will also need to install the lua package (version >= 5.4)
to enable lua scripting. wlroots is no longer a requirement, as the
source is included in the scroll source tree, but you will need its
dependencies to be able to build scroll.
meson setup build/
ninja -C build/
sudo ninja -C build/ installAside from the dependencies listed in the package for your distribution, scroll works best with some additional software to make your life easier, and some extra system configuration for the best possible experience.
Wayland compositors use portals for added functionality. It is recommended
to install xdg-desktop-portal, xdg-desktop-portal-gtk and
xdg-desktop-portal-wlr to use with scroll. The last one adds specific
functionality for screencasting and video recording. You should also install
pipewire if you plan on recording desktop videos or do screencasting.
scroll's AUR package by default installs the file
/usr/share/xdg-desktop-portal/scroll-portals.conf which configures what
portal to use for each situation. If you install scroll manually, or your
distribution package doesn't include that file, you can create it either
in the location mentioned above, or in
~/.config/xdg-desktop-portal/scroll-portals.conf, with the following content:
[preferred]
default=gtk
org.freedesktop.impl.portal.ScreenCast=wlr
org.freedesktop.impl.portal.Screenshot=wlr
org.freedesktop.impl.portal.Inhibit=none
Some application frameworks use special environment variables to decide whether to run in Wayland or X11 mode. Even though scroll is compatible with X11 applications out of the box, running Wayland applications should always be preferred; they will provide a better experience. Try to find Wayland alternatives to your favorite X11 applications, and if you have doubts, use the Discussions board to ask for good alternatives. Any application that works well with sway will also work with scroll.
scroll doesn't let you define environment variables in its configuration
file, so you will need to set them before launching scroll, for example in
your ~/.bash_profile or the one your shell uses.
# Sway/Scroll needs its environment variables here
# Set GTK theme
export GTK_THEME=Adwaita-dark
# Tell QT, GDK and others to use the Wayland backend by default, X11 if not available
export QT_QPA_PLATFORM="wayland;xcb"
export GDK_BACKEND="wayland,x11"
export SDL_VIDEODRIVER=wayland
export CLUTTER_BACKEND=wayland
# XDG desktop variables to set scroll as the desktop
export XDG_CURRENT_DESKTOP=scroll
export XDG_SESSION_TYPE=wayland
export XDG_SESSION_DESKTOP=scroll
# Configure Electron to use Wayland instead of X11
export ELECTRON_OZONE_PLATFORM_HINT=wayland
export QT_WAYLAND_DISABLE_WINDOWDECORATION=1 # Disables window decorations on Qt applications
export QT_QPA_PLATFORMTHEME=qt6ct
# This is to (temporarily) fix font rendering on QWebEngineView 6
# (qutebrowser, goldendict etc.)
# https://bugreports.qt.io/browse/QTBUG-113574
export QT_SCALE_FACTOR_ROUNDING_POLICY=RoundPreferFloor
# If you use a Nvidia card
# NVIDIA environment variables
export LIBVA_DRIVER_NAME=nvidia
export GBM_BACKEND=nvidia-drm
export __GLX_VENDOR_LIBRARY_NAME=nvidia
export XCURSOR_THEME=Adwaita
export XCURSOR_SIZE=24scroll can be started from your session manager, the distribution provides a
scroll.desktop file. But if you want to skip the installation of a session
manager, you can start scroll directly from a TTY.
Modifying your ~/.bash_profile like the following will let you start
scroll every time you login from tty1, without the need for a login manager.
[[ -f ~/.bashrc ]] && . ~/.bashrc
# If you want to use the vulkan renderer instead of the gles2 one (more
# features, experimental, better performance) uncomment this line
# export WLR_RENDERER=vulkan
# Start scroll directly if you login from tty1
if [ "$(tty)" = "/dev/tty1" ];then
exec scroll
fi
scroll includes /usr/share/wayland-sessions/scroll.desktop, so when you
install it, scroll should be included in the sessions menu of your display
manager of choice.
Most bars that support sway will work using their configuration for sway, for example DankMaterialShell or Waybar. Configure your bar as if you were goingto use sway, and it will work.
Bars for sway that are not aware of scroll will work, but will be missing features scroll provides, like showing the current mode modifiers, trails or spaces.
I wrote a bar, gtkshell which shows
a special scroll module that could be ported to other bars, and is aware
of scroll specific features. See man 7 scroll-ipc.
The very basic included scrollbar is also scroll-aware and shows mode
modifiers, trail information etc.
scroll is very compatible with i3 and sway, but because it uses a
scrolling layout, to use its extra features you will need to spend some time
configuring key bindings and options. scroll includes an example configuration
file that will usually be installed in /etc/scroll/config. Copy it to
~/.config/scroll/config and make your changes.
The configuration file may include other files by using the include <file>
command. You can use this to split the configuration in more manageable pieces,
or when you have several systems that share some parts of the configuration,
but not all of it.
Another useful feature are variables. You can set variables that apply to the configuration, and use them in any command. For example:
# Logo key. Use Mod1 for Alt.
set $mod Mod4
# Home row direction keys, like vim
# set $left h
# set $down j
# set $up k
# set $right l
# Arrow keys like Emacs
set $left Left
set $down Down
set $up Up
set $right Right
bindsym $mod+$left focus left
bindsym $mod+$down focus down
bindsym $mod+$up focus up
bindsym $mod+$right focus right
bindsym $mod+home focus beginning
bindsym $mod+end focus end
You will need to configure your monitors (outputs) first. Run scrollmsg -t get_outputs to get a list of output names. You will use the connector name
to identify each output. Each name will correspond to a block in your
configuration file where you will set the output's properties.
For example:
output HDMI-A-1 {
background #202020 solid_color
scale 1.25
position 0 0
}
output DP-2 {
background /usr/share/backgrounds/scroll/Sway_Wallpaper_Blue_1920x1080.png fill
scale 1.25
# hdr on
}
Monitors will auto-arrange, so you only need to set the position parameter
if the auto-arrangement doesn't do what you want.
You can also set the default layout options per monitor. For example if one of
your monitors is in portrait mode and you prefer a vertical layout type for
it, set layout_type vertical (the default is horizontal).
For all the details about how to configure a monitor and the available options,
read man 5 scroll-output
scroll supports HDR like the latest version of sway.
scroll can use two different renderers: gles2 (default) and vulkan. The vulkan renderer is experimental, but has better performance and supports more features, like advanced color profiles and HDR.
So, to enable HDR and advanced color profiles, you will have to use the vulkan
renderer. Simply set export WLR_RENDERER=vulkan in your ~/.bash_profile to
choose the vulkan renderer over the default gles2 one, and then set hdr on
in your monitor configuration as explained in man 5 scroll-output
By default, scroll will configure your keyboard and mouse to make them
usable, but if you have some special needs (like specific or additional layouts),
you should spend some time reading man 5 scroll-input
For example, to simply configure a keyboard to have two layouts available, you can do it like this:
input type:keyboard {
xkb_layout "us,us"
xkb_variant ",intl"
xkb_numlock enabled
}
It will set two layouts for the default keyboard, us and us-international,
and you can change from one to the other using $mod+Space like this:
bindsym $mod+Space input type:keyboard xkb_switch_layout next
After configuring the keyboard, you should start some applications, for example:
### Exec startup apps
# Execute your favorite apps at launch
# It is convenient to start the DBUS environment here if you login from a tty
exec dbus-update-activation-environment --systemd WAYLAND_DISPLAY XDG_CURRENT_DESKTOP
# Start your favorite desktop bar
exec waybar
# Start the gnome authentication daemon to be able to run sudo apps
exec /usr/lib/polkit-gnome/polkit-gnome-authentication-agent-1
Here, you will configure the look of windows.
### Windows defaults
# Use a default window without title bars, only a 2 pixel border
default_border pixel 2
# windows with a title bar will have it with rounded corners or radius 8px
titlebar_border_radius 8
# the default decoration for windows has rounded borders of 12px radius
default_decoration border_radius 12
# These are all the options you can tweak for the default decoration
# default_decoration border_radius 12 shadow true shadow_dynamic true shadow_size 40 shadow_blur 30 shadow_offset 40 40 shadow_color #00000070 dim false dim_color #00000040
# Use an inner gap of 4 and an outer gap of 20
gaps inner 4
gaps outer 20
# Colors for focused and unfocused windows, including their title bars if any
client.focused #15439e #4b4b4b #e0e0e0 #2e9ef4 #15439e
client.focused_inactive #595959 #3b3b3b #e0e0e0 #2e9ef4 #595959
client.unfocused #595959 #1b1b1b #e0e0e0 #2e9ef4 #595959
scroll only supports one type of tiled layout, a scrolling layout. In this section we will set the default values for this layout. These values can be changed per monitor too.
layout_widths and layout_heights affect your preferred fractions, those
you select with cycle_size, but you can still use any fraction using other
commands like set_size or resize.
# Layout settings
layout_default_width 0.5
layout_default_height 1.0
layout_widths [0.33333333 0.5 0.666666667 1.0]
layout_heights [0.33333333 0.5 0.666666667 1.0]
In this section we will configure some of the most common options for scroll. They are explained here
# These are the default values for some useful scroll options, consult
# `man 5 scroll` and change them to your preference
# align_reset_auto yes
# cursor_shake_magnify false
# cycle_size_wrap false
# fullscreen_movefocus true nofollow
# fullscreen_on_request default
# maximize_if_single false
# workspace_next_on_output_create_empty true
# xwayland_output_scale true
# focus_wrapping no
# focus_on_window_activation focus
# xdg_activation_force false
The next section defines which animations will be used by scroll. For more details about animations, check the manual or read this
# Animations
animations {
enabled yes
default yes 300 var 3 [ 0.215 0.61 0.355 1 ]
window_open yes 300 var 3 [ 0 0 1 1 ]
window_move yes 300 var 3 [ 0.215 0.61 0.355 1 ] off 0.05 6 [0 0.6 0.4 0 1 0 0.4 -0.6 1 -0.6]
window_size yes 300 var 3 [ -0.35 0 0 0.5 ]
workspace_switch yes 500 var simple [ 0.215 0.61 0.355 1 ]
window_fullscreen yes 500 var simple [ 0.3 0.5 0.4 1 ]
# You can also define curves for the following events
# window_move_float
# overview
# jump
}
scroll provides a quite powerful key binding system where you can use
keys, mouse buttons or trackpad gestures to run different actions. You can also
use modes which allow you to have modal key bindings, where several actions
are available when you type a prefix. You can read all about this in man 5 scroll.
The main way to set key bindings is through bindsym. bindsym uses the
symbols associated to each key in the active keyboard layout. For example,
to call cycle_size h prev when pressing Mod+minus use:
bindsym $mod+minus cycle_size h prev
However, people who need to use more than one layout in their system may find
the problem some keys don't always correspond to the same symbol, for example
on a us keyboard that uses a QWERTY and an AZERTY layout, hitting q will
type a q under the QWERTY layout, but an a under the other one. For this
reason, bindsym accepts the --to-code option. This option sets the key
binding's symbol to be translated by the first layout defined for the
keyboard, instead of the current layout. This makes bindings permanent, no
matter which layout is currently being used.
There is also bindcode to exactly match a key code to a binding. Each key of
your keyboard has a unique key code. Use wev to know the number
corresponding to any key, and set the binding. For example, the t key in
many cases corresponds to the code 28. You can set a binding like this:
bindcode $mod+28 toggle_size this 1.0 1.0
or easier to read:
set $KEY_T 28
bindcode $mod+$KEY_T toggle_size this 1.0 1.0
Mouse buttons are named buttonX, with X being a numeber: 1 left mouse
button, 2, right mouse button etc. You can also use wev to identify mouse
button codes instead: 272, 273, etc.
scroll also supports the command send_shortcut which allows you to send
modifiers/key/mouse button combinations to the currently focused application.
For example:
# Use mouse->back as middle mouse button to close Firefox tabs
bindsym --whole-window button9 send_shortcut button2
scroll has a lot of commands, and the default configuration has an overwhelming number of key bindings. This is only possible because of keyboard modes. A mode is a special state where a keyboard prefix triggers a sub-map. This allows you to have groups of related commands that can be triggered after a leader key binding. There is a parent mode, called "default", from which all the others hang. For example:
# Mode modifiers
mode "modifiers" {
bindsym $right set_mode after; mode default
bindsym $left set_mode before; mode default
bindsym home set_mode beginning; mode default
bindsym end set_mode end; mode default
bindsym $up set_mode focus; mode default
bindsym $down set_mode nofocus; mode default
bindsym h set_mode center_horiz; mode default
bindsym Shift+h set_mode nocenter_horiz; mode default
bindsym v set_mode center_vert; mode default
bindsym Shift+v set_mode nocenter_vert; mode default
bindsym r set_mode reorder_auto; mode default
bindsym Shift+r set_mode noreorder_auto; mode default
# Return to default mode
bindsym Escape mode "default"
}
bindsym $mod+backslash mode "modifiers"
Pressing mod+backslash will enter a special "modifiers" mode. In that mode,
scroll only listens to certain bindings defined for the mode. In this case,
the ones within the mode block. You can exit the mode by adding mode default
to the end of the command, as in the example, or pressing Escape, which
simply calls mode default and returns to the main, parent default mode.
If your desktop bar supports showing the sway/scroll keyboard mode, you can use the name of the mode to add interesting information. Read this section for an example. It sets the mode name to a string that shows the different key bindings for the mode, so you have "documentation" on your desktop bar.
swaylock and swayidle are simple applications you can use for locking and
suspending your session if you still don't have any favorites.
In your config:
set $lock_cmd "pidof swaylock || swaylock"
exec swayidle -w
bindsym $mod+l exec $lock_cmd
Then create the following file ~/.config/swayidle/config
timeout 600 'swaylock -f'
timeout 605 'scrollmsg "output * power off"' resume 'scrollmsg "output * power on"'
timeout 30 'if pgrep swaylock; then scrollmsg "output * power off"; fi' resume 'if pgrep swaylock; then scrollmsg "output * power on"; fi'
before-sleep 'swaylock -f'
lock 'swaylock -f; sleep 5s; scrollmsg "output * power off"'
and ~/.config/swaylock/config
daemonize
show-failed-attempts
color=000000
ignore-empty-password
This configuration will lock your system when you press mod+l or after 10
minutes of staying idle. After locking it, monitors will enter a suspended
state until you try to enter your password.
scroll can use any Wayland screenshot tool. The following example is just
for people who don't have a favorite one, or are installing their first
Wayland compositor. It uses swappy, grim and slurp.
set $satty swappy -f -
set $printscreen_mode 'printscreen (r:region f:full o:output w:window)'
mode $printscreen_mode {
bindsym r exec grim -g "$(slurp -d)" - | $satty; mode default
bindsym f exec grim - | $satty; mode default
bindsym o exec grim -o "$(scrollmsg -t get_outputs | jq -r '.[] | select(.focused) | .name')" - | $satty; mode default
bindsym w exec scrollmsg -t get_tree | jq -r '.. | select(.focused?) | .rect | "\(.x),\(.y) \(.width)x\(.height)"' | grim -g - - | $satty; mode default
bindsym Escape mode "default"
}
bindsym $mod+Print mode $printscreen_mode
You can set the layout type per output (monitor). There are two types: "horizontal" and "vertical". If the monitor is in landscape orientation, the default will be "horizontal", and if it is in portrait mode, it will be "vertical". But you can force any mode per output, like this:
output DP-2 {
...
layout_type horizontal
...
}
The horizontal layout will create columns of windows, and the "vertical" layout will create rows of windows. You can still add any number of columns or rows, and any number of windows to each row/column.
The command layout_transpose allows you to change from one type of layout to
the other at runtime. For example, you want to move your current workspace
from a landscape monitor to one in portrait mode: move the workspace and then
call layout_transpose; it will change your existing layout from a row of
columns to a column of rows, keeping all your windows in the same relative
positions. You can undo it by calling layout_transpose again.
You can set the mode with the set_mode <h|v> command. scroll works in any
of two modes that can be changed at any moment.
-
"horizontal (h)" mode: In horizontal layouts, it creates a new column per new window. In vertical layouts, it adds the new window to the current row. For horizontal layouts,
cyclesize handsetsize haffect the width of the active column.alignaligns the active column according to the argument received.fit_size hfits the selected columns to the width of the monitor. For vertical layouts, those commands affect the active window in the active row. -
"vertical (v)" mode: In horizontal layouts, it adds the new window to the active column. In vertical layouts, it adds the new window to a new row. For horizontal layouts,
cyclesize vandsetsize vaffect the height of the active window.alignaligns the active window within its column according to the argument received.fit_size vfits the selected column windows to the height of the monitor. For vertical layouts, those commands affect the active row.
Modes and mode modifiers are per workspace.
At window creation time, scroll can apply several modifiers to the
current working mode (h/v). set_mode supports extra arguments:
set_mode [<h|v|t> <after|before|end|beg> <focus|nofocus> <center_horiz|nocenter_horiz> <center_vert|nocenter_vert> <reorder_auto|noreorder_auto>]
<h|v|t>: set horizontal, vertical, or toggle the current mode.position: It is one ofafter(default),before,end,beg. This parameter decides the position of new windows: after the current one (default value), before the current one, at the end of the row/column, or at the beginning of the row/column. The currently focused window will have the corresponding border painted with theindicatorcolor to show where the new window would open.focus: One offocus(default) ornofocus. When creating a new window, this parameter decides whether it will get focus or not.- Reorder automatic mode:
reorder_auto(default) ornoreorder_auto. By default, scroll will reorder windows every time you change focus, move or create new windows. But sometimes you want to keep the current window in a certain position, for example when usingalign.alignturns reordering mode tonoreorder_auto, and the window will keep its position regardless of what you do, until you setreorder_autoagain. center_horiz/nocenter_horiz: It will keep the active column centered (or not) on the screen. The default value is the one in your configuration.center_vert/nocenter_vert: It will keep the active window centered (or not) in its column. The default value is the one in your configuration.
You can skip any number of parameters when calling the dispatcher, and their order doesn't matter.
Focus also supports beginning and end. Those arguments move you to the end
or beginning of a column/row depending on the current mode.
scroll adds movement options specific to the tiled scrolling layout.
move left|right|up|down|beginning|end [nomode]
Depending on the mode and layout type, you will be moving columns/rows or windows. You can move them in any direction, or to the end/beginning of the row/column.
Aside from that, you can work in nomode "mode". With that argument, windows
will move freely. Movement will only move the active window, leaving its
column intact, regardless of which mode (h/v) you are currently in. For a
horizontal layout, the movement will be like this:
If the window is in some column with other windows, any left or right
movement will expel it to that side, creating a new column with just that
window. Moving it again will insert it in the column in the direction of
movement, and so on. Moving the window up or down will simply move it in
its current column. You can still use beginning/end to move it to the edges
of the row if it is alone in a column, or the edges of the column if it has
siblings in that column.
cycle_size <h|v> <next|prev>
cycle_size <h|v> cycles forward or backward through a number of column
widths (in horizontal mode), or window heights (in vertical mode). Those widths or
heights are a fraction of the width or height of the monitor, and are
configurable globally and per monitor. However, using the resize command, you
can still modify the width or height of any window freely.
set_size is similar to their cycle_size, but instead of cycling, it allows
the width or height to be set directly.
Columns are generally aligned in automatic mode, always making the active one
visible, and trying to make at least the previously focused one visible too if
it fits the viewport, if not, the one adjacent on the other side. However, you
can always align any column to the center, left or right of the monitor
(in horizontal mode), or up (top), down (bottom) or to the center in
vertical mode. For example center a column for easier reading, regardless of
what happens to the other columns. If you want to go back to automatic mode,
you need to use the mode modifier reorder_auto or call align reset. The
only time when alignment will be lost is if you open a new window. However,
there is also a configuration option, align_reset_auto yes|no. It is no by
default. If set to yes, every time you change focus, the alignment will be
reset automatically, for a behavior similar to hyprscroller's.
You can also center a window on your workspace using middle, it will center its column, and also the window within the column.
align <left|right|center|up|down|middle|reset>
When you have a ultra-wide monitor, one in a vertical position, or the default column widths or window heights don't fit your workflow, you can use manual resizing, but it is sometimes slow and tricky.
fit_size <h|v> <active|visible|all|toend|tobeg> <proportional|equal>
fit_size allows you to re-fit the columns (horizontal mode) or windows
(vertical mode) you want to the screen extents. It accepts an argument related to the
columns/windows it will try to fit. The new width/height of each column/window
will be proportional to its previous width or height, relative to the other
columns or windows affected, or equal for all of them.
active: It will maximize the active column/window.visible: All the currently fully or partially visible columns/windows will be resized to fit the screen.all: All the columns in the row or windows in the column will be resized to fit.toend: All the columns or windows from the focused one to the end of the row/column will be affected.tobegortobeginning: All the columns/windows from the focused one to the beginning of the row/column will now fit the screen.
In scroll you can work at any scale. The workspace can be scaled using
scale_workspace <exact number|increment number|reset|overview>
This command will scale the workspace to an exact scale, or incrementally by a
delta value. If you want a useful automatic scale, use the overview argument
which will fit all the windows of the workspace in the current viewport.
Note that You will still be able to interact with the windows normally (change focus, move windows, create or destroy them, type in them etc.). Use it as a way to see where things are and move the active focus, or reposition windows.
Example configuration:
# Scaling
# Workspace
# Mod + Shift + comma/period will incremmentally scale the workspace
# down/up. Using Mod + Shift and the mouse scrollwheel will do the same.
bindsym $mod+Shift+comma scale_workspace incr -0.05
bindsym --whole-window $mod+Shift+button4 scale_workspace incr -0.05
bindsym $mod+Shift+period scale_workspace incr 0.05
bindsym --whole-window $mod+Shift+button5 scale_workspace incr 0.05
bindsym $mod+Shift+Ctrl+period scale_workspace reset
# Overview
# Mod + Tab or a lateral mouse button will toggle overview.
bindsym --no-repeat $mod+tab scale_workspace overview
bindsym --whole-window button8 scale_workspace overview
jump provides a shortcut-based quick focus mode for any tiled window on
the active workspaces, similar to vim-easymotion
and variations.
It shows all the windows on your monitors' active workspaces in overview, and waits for a combination of key presses (overlaid on each window) to quickly change focus to the selected window. Pressing any key that is not on the list or a combination that doesn't exist, exits jump mode without changes.
Depending on the total number of windows and keys you set on your list, you will have to press more or less keys. Each window has its full trigger combination on the overlaid label.
You can call jump from any mode: overview or normal mode.
There are also three special jump modes:
jump workspaces will show you a preview of all the available workspaces on
their respective monitor. You can use this mode to preview and quickly jump
to any workspace.
jump floating will show you an overview of all the floating windows on the
active workspaces of each monitor. The windows will move so they all show
without overlap. You can use this mode to preview and quickly jump to any
of them.
jump container will show you all the windows in the active column
(horizontal layout) or all the windows in the active row (vertical layout), so
you can quickly jump to any of them. It is a good substitute for tabs, because
you also see the content of the windows.
bindsym --no-repeat $mod+slash jump
bindsym --no-repeat $mod+Shift+slash jump container
bindsym --no-repeat $mod+Ctrl+slash jump workspaces
bindsym --no-repeat $mod+Alt+slash jump floating
You can also click on the item (container, workspace etc.) to exit jump mode and focus on that element.
There are also special jump modes for the scratchpad and trailmarks.
scroll adds some functionality to sway's scratchpad. By using scratchpad jump
you will see an overview similar to jump floating for your scratchpad windows.
You can use this to quickly select one of them instead of having to cycle.
# Move the currently focused window to the scratchpad
bindsym $mod+Shift+z move scratchpad
# Show the next scratchpad window or hide the focused scratchpad window.
# If there are multiple scratchpad windows, this command cycles through them.
bindsym $mod+z scratchpad show
# Show all the scratchpad windows to quickly change focus to one of them
bindsym --no-repeat $mod+Alt+z scratchpad jump
scroll lets you scale the content of a window independently of the current monitor scale or fractional scale. You can have several copies of the same application with different scales. This works well for both Wayland and XWayland windows.
Add these key bindings to your config:
# Content
# Mod + period/comma scale the active window's content incremmentally.
# Mod + scroll wheel do the same.
bindsym $mod+comma scale_content incr -0.05
bindsym --whole-window $mod+button4 scale_content incr -0.05
bindsym $mod+period scale_content incr 0.05
bindsym --whole-window $mod+button5 scale_content incr 0.05
bindsym $mod+Ctrl+period scale_content reset
Aside from sway's full screen workspace and full screen global modes, scroll
also supports the command fullscreen application. You can toggle an application's
interface to be in full screen mode, while the content still fits in a container.
fullscreen application basically decouples the synchronization between the
application's UI full screen mode and the container's. With different combinations
of fullscreen and fullscreen application you can have several "fake" full
screen modes, like full screen YouTube videos within a container, full screen
UI within a container, or a regular UI in a full screen container.
fullscreen layout applies a special full screen mode to the active tiled
window. The window becomes full screen but it is still part of the tiling
layout, so you can scroll it like the rest. You can have as many of these
full screen windows as you want at the same time.
Regarding the base fullscreen workspace command, you can also change focus
while in full screen mode, and the new window will still be in full screen mode.
See the fullscreen_movefocus option. This way
you can work normally in full screen mode, even using jump to move to
different containers quickly.
scroll also supports a maximize mode, through the toggle_size command.
This command lets you toggle back and forth any size for the active window in
the current workspace, or all of them. See the manual for details.
The default for scrolling is swiping with three fingers to scroll left, right, up or down.
When swiping vertically (a column), scroll will scroll the column that contains the mouse pointer. This allows you to scroll columns that are not the active one if your configuration is set to focus following the mouse.
You can also use the mouse (Mod + dragging with the center button pressed) to scroll.
scroll supports very customizable animations using N-order Bezier curves. You can use specific animation curves for each operation, and each curve is composed of two additional curves. One controls the timing for the animation of the changing variable, and another an offset for the non-changing one. This means you can animate the speed of the effect, like in most compositors, but you can also animate the offset that isn't changing. For example, when a window is moving, you can animate the coordinate that is moving, but also define an oscillation for the coordinate that doesn't change.
Using N-order Bezier curves, the curves can be practically anything.
There are two optional curves to define:
vardefines the timing/position for the main animated variable, and should always start at (0, 0) and end at (1, 1). You only define the points in-between. (0, 0) istime = 0and initialxposition. (1, 1) istime = 1(end of animation) andxat the final animation position.
scroll uses a different parametrization for its 2D Bezier curves than other
compositors that only support cubic Bezier curves with two user-defined control
points. This is because scroll supports Bezier curves of any order, and this
may produce curves with more than one y value per x value. So scroll uses the
fraction of the curve's length as parameter, to ensure curve points can be
defined in an unique way, while those other compositors use the curve's x value
because their curves cannot contain loops. For compatibility with curves from
other compositors and CSS, the var animation curve can have an optional argument,
simple, that replaces order. This creates a compatible cubic Bezier.
For example:
default yes 300 var simple [ 0.6 -0.28 0.735 0.045 ]
# instead of:
default yes 300 var 3 [ 0.6 -0.28 0.735 0.045 ]
offdefines the positional offset for the variable that is static (for example, if moving on the x direction,vardefines the timing of the x coordinate andoffthe offset for y). This curve starts at (0, 0) (initialxandypositions) and ends at (1, 0) (finalxposition, and final offset forywhich is 0 because that is the variable that doesn't move. To avoid mistakes, you only define the points in-between.
This page has a Bezier curve design applet you
can use to customize any curve. Don't forget to select Bezier as the type of
the curve instead of the default NURBS. Here, you will need to add the
origin and end points to be able to design the curve, but then you don't
add them in your config.
If you want some simpler (order 3) curves for the var curve, you can copy them
from here. You can
copy them directly, as they don't include the initial and last points either.
Read the man pages and the section of this document on Animation Options for
details, and try these example curves in your config to see it in action:
animations {
default yes 300 var 3 [ 0.215 0.61 0.355 1 ]
window_open yes 300 var 3 [ 0 0 1 1 ]
window_move yes 300 var 3 [ 0.215 0.61 0.355 1 ] off 0.05 6 [0 0.6 0.4 0 1 0 0.4 -0.6 1 -0.6]
window_size yes 300 var 3 [ -0.35 0 0 0.5 ]
}
A space is a configuration of existing windows. You can control spaces with
the command space load|save|restore name.
Saving a space stores the current configuration of the workspace, including window geometry and positions, content scale etc.
Loading a space recovers the windows that still exist from that space and applies the stored configuration to them. This only applies to windows that still exist, if you have closed any windows from the space, they won't be recovered. You can load a space in any workspace, it doesn't have to be the original one. Loading the space will gather all the windows in the saved space from any workspace where they may currently be.
Restoring a space is like loading a space, but any window in the workspace where loading happens that doesn't belong to the space, will be closed. You can use this if you have opened several disposable applications in your workspace and want to remove the clutter by restoring your original configuration/space.
You can use the keybindings in the default configuration to manage spaces named from 0 to 9, or you can assign key bindings to the following script to name and manage your own space names which can be arbitrary, multiword strings.
bindsym $mod+g exec scroll-spaces.sh load
bindsym $mod+Shift+g exec scroll-spaces.sh save
bindsym $mod+Ctrl+g exec scroll-spaces.sh restore
scroll-spaces.sh
#!/bin/bash
if [ $1 == "save" ]; then
space=$(scrollmsg -t get_spaces | jq -r '.[]' | rofi -p "Save a new or overwrite an existing space" -dmenu)
scrollmsg "space save" "\"$space\""
elif [ $1 == "load" ]; then
space=$(scrollmsg -t get_spaces | jq -r '.[]' | rofi -p "Load a space" -dmenu)
scrollmsg "space load" "\"$space\""
elif [ $1 == "restore" ]; then
space=$(scrollmsg -t get_spaces | jq -r '.[]' | rofi -p "Restore a space - Windows not belonging to the space will be closed" -dmenu)
scrollmsg "space restore" "\"$space\""
fiscroll supports pinning a tiled top level container to either edge of the workspace. This may be useful when you have a very wide monitor, or you want to keep a column visible at all times. You may want to have some documentation or terminal always visible.
The command is pin <beginning|end>.
It will pin the active top level container. For horizontal layouts, it will
pin it to the left (beginning) or right (end) edge of the monitor. For
vertical layouts, to the top (beginning) or bottom (end) edge.
pin works as a toggle, and there can only be one pin per workspace. The
logic is as follows when you call pin:
- If the current container is already pinned: if you call
pinwith the same argument of the current pin, it will be unset and the container freed from its pin. If the argument is different, it will move the pinned container to the other position. - If the current container is not pinned yet: it will replace the pinned container, if any.
The command selection manages window/container selections. You can select
several windows or containers at a time, even in different workspaces and/or
from overview mode. Those windows will change the border color to the one
specified in the option client.selected.
Use selection toggle to select/deselect a window (in window mode)
or a full container (in top-level mode).
If you want to clear a selection, instead of "toggling" each window/container,
you can call selection reset, which will clear all the selected items.
Once you have made a selection, you can move those windows to a different
workspace or location in the same workspace using selection move.
The selection order and column/window configuration will be maintained.
If your new location has a different layout type (for example, vertical instead of horizontal), your containers and windows will adapt, transposing their positions to better fit the new destination.
selection workspace will add every window of the current workspace
to the selection. You can use this when you want to move one workspace to a
different one, but keeping windows positions and sizes. Use
selection workspace, and then selection move where you want the windows
to appear.
selection move uses the current mode modifier to locate the new containers.
So you can place the new containers before, after, at the beginning
(beg) or end depending on the current mode.
selection to_trail creates a new trail from the contents of the current
selection list, and resets the selection. You can use that trail to navigate
through those windows quickly, or as storage for the selection
(trail to_selection can recover the selection from a stored trail).
selection <toggle|reset|workspace|move|to_trail>
Trails and Trailmarks are a concept borrowed from trailblazer.nvim.
A trailmark is like an anonymous mark on a window, and a trail is a collection of trailmarks. You can have as many trails as you want, and as many trailmarks as you want in any trail. Each window can be in as many trails as you want, too.
Creating your first trailmark (trailmark toggle) will create a trail. From
then on, every trailmark you create will be assigned to that trail. You can
navigate back (trailmark prev) and forth (trailmark next) within the
collection of trailmarks contained in the trail. You can also use
trailmark jump to enable jump mode for the windows on a trail. This is quite
powerful, as it allows you to create groups of windows you can access very
quickly, regardless of which workspace they belong to.
To create a new trail, use trail new. With trail prev and trail next
you can navigate trails, changing the active one. The active trail will be
the one used for the trailmark command (toggle, next, prev and jump).
Clear all the trailmarks of the active trail using trail clear, or delete
the trail from the list with trail delete.
trail to_selection creates a selection list from the trailmarks in the active
trail. You can use that selection for example to move all the windows to a new
workspace using selection move.
scroll generates IPC signals for trail/trailmark events. See the man page or the example implementation in scrollbar if you want to use these signals to display information on your desktop bar.
There is also a reference implementation for the scroll modules in gtkshell.
Read the example config for an example on how to set bindings for the trail and trailmark commands.
mode "trailmark" {
bindsym bracketright trailmark next
bindsym bracketleft trailmark prev
bindsym semicolon trailmark toggle; mode default
bindsym Escape mode "default"
}
bindsym $mod+semicolon mode "trailmark"
mode "trail" {
bindsym bracketright trail next
bindsym bracketleft trail prev
bindsym semicolon trail new; mode default
bindsym d trail delete; mode default
bindsym c trail clear; mode default
bindsym insert trail to_selection; mode default
bindsym Escape mode "default"
}
bindsym $mod+Shift+semicolon mode "trail"
Even though trails and trailmarks are in general more useful because of the
jump functionality, scroll also supports sway's mark based navigation. I use
these scripts and key bindings:
# Marks
bindsym $mod+m exec scroll-mark-toggle.sh
bindsym $mod+Shift+m exec scroll-mark-remove.sh
bindsym $mod+apostrophe exec scroll-mark-switch.sh
scroll-mark-toggle.sh
#!/bin/bash
marks=($(scrollmsg -t get_tree | jq -c 'recurse(.nodes[]?) | recurse(.floating_nodes[]?) | select(.focused==true) | {marks} | .[]' | jq -r '.[]'))
generate_marks() {
for mark in "${marks[@]}"; do
echo "$mark"
done
}
mark=$( (generate_marks) | rofi -p "Toggle a mark" -dmenu)
if [[ -z $mark ]]; then
exit
fi
scrollmsg "mark --add --toggle" "$mark"scroll-mark-remove.sh
#!/bin/bash
marks=($(scrollmsg -t get_tree | jq -c 'recurse(.nodes[]?) | recurse(.floating_nodes[]?) | select(.focused==true) | {marks} | .[]' | jq -r '.[]'))
generate_marks() {
for mark in "${marks[@]}"; do
echo "$mark"
done
}
remove_marks() {
echo $marks
for mark in "${marks[@]}"; do
scrollmsg unmark "$mark"
done
}
mark=$( (generate_marks) | rofi -p "Remove a mark (leave empty to clear all)" -dmenu)
if [[ -z $mark ]]; then
remove_marks
exit
fi
scrollmsg unmark "$mark"scroll-mark-switch.sh
#!/bin/bash
marks=($(scrollmsg -t get_marks | jq -r '.[]'))
generate_marks() {
for mark in "${marks[@]}"; do
echo "$mark"
done
}
mark=$( (generate_marks) | rofi -p "Switch to mark" -dmenu)
[[ -z $mark ]] && exit
scrollmsg "[con_mark=\b$mark\b]" focusscroll supports Lua scripts, so you can do very complex things. A simple example of the Lua API is this script that implements "workspace rules":
-- workspace_exec <name> <commands>
local args, state = ...
local scroll = require("scroll")
local function on_create_ws(workspace, _)
local name = scroll.workspace_get_name(workspace)
if name == args[1] then
local cmd = table.concat(args, " ", 2)
scroll.command(workspace, cmd)
end
end
scroll.add_callback("workspace_create", on_create_ws, nil)Examples:
lua $lua_scripts/workspace_exec.lua 1 workspace split v 0.5
lua $lua_scripts/workspace_exec.lua 3 exec kitty yazi
lua $lua_scripts/workspace_exec.lua 1 exec kitty
Aside from i3/sway options, scroll supports a few additional ones to manage its layout/resizing/jump etc.
The following options are supported globally and per output:
layout_default_width: default is 0.5. Set the default width for new
columns ("horizontal" layout) or windows ("vertical" layouts).
layout_default_height: default is 1.0. Set the default height for new
windows ("horizontal" layouts) or rows ("vertical" layouts).
layout_widths: it is an array of floating point values. The default
is [0.33333333, 0.5, 0.66666667, 1.0]. These are the fractions cycle_size
will use when resizing the width of columns/windows.
layout_heights: it is an array of floating point values. The default
is [0.33333333, 0.5, 0.66666667, 1.0]. These are the fractions cycle_size
will use when resizing the height of windows/rows.
layout_type: <horizontal|vertical>. You can set it per output, or let
scroll decide depending on the aspect ratio of your monitor.
Aside from that, you can also set layout options per output, as in:
output DP-2 {
background #000000 solid_color
scale 1
resolution 1920x1080
position 0 0
layout_type horizontal
layout_default_width 0.5
layout_default_height 1.0
layout_widths [0.33333333 0.5 0.666666667 1.0]
layout_heights [0.33333333 0.5 0.666666667 1.0]
}
jump_labels_color: default is #159E3080. Color of the jump labels.
jump_labels_background: default is #00000000. Color of the background of
the jump labels.
jump_labels_scale: default is 0.5. Scale of the label within the window.
jump_labels_keys: default is 1234. Keys that will be used to generate
possible jump labels.
align_reset_auto: default is yes (true). If true, every time you
change focus, any active alignment (align command) will be reset automatically,
without any need to call align reset, for a behavior similar to hyprscroller's.
cursor_shake_magnify <true|false>: Default value is false. If true,
shaking the cursor will magnify it. It can be useful to find the location of
the cursor on very big displays.
cycle_size_wrap <true|false>: Default value is false. Enables wrapping
sizes in the cycle_size command. Incrementing from the last available size
will start again from the beginning, and decrementing the first one will move
to the last.
fullscreen_movefocus <true|false> [follow|nofollow]: Default value is true
and nofollow.
trueallows you to change focus while in full screen mode.false. Focusing other containers in the same workspace is not allowed until exiting full screen mode.follow. Full screen will follow focus. You can still use overview/jump to select a new window, and full screen state will follow.nofollow. You can focus other windows, but they will not become full screen. However, those in full screen mode will recover that mode when focusing on them again.
focus_follows_mouse full: full is a new argument for focus_follows_mouse
which makes scroll change focus to a window when hovering over it, only when
it is fully inside the viewport.
fullscreen_on_request default|layout: Default is default.
This command/option controls what scroll does when an application requests
full screen mode for a container.
defaultusesfullscreen workspace, which is the best mode for performance. scroll only has to display one buffer peroutput, so this is probably the option to choose for applications that require the best performance and are GPU bound, like games.layoutfulfills the request usingfullscreen layout, creating a full screen window in the tiling layout that scrolls with the rest. See thefullscreencommand for more details.
maximize_if_single <true|false>: Default value is false. If true,
whenever there is a single tiling window in the workspace, it will be
maximized, unless you explicitly resize it.
workspace_next_on_output_create_empty <true|false>: The default is true.
If true, when calling workspace next_on_output, if the current workspace
is the last one, it will create a new workspace instead of wrapping to the
first one. The new workspace will be the first unused one for that output.
If false, instead of creating a new workspace, it will focus on the first one.
xwayland_output_scale <true|false>: The default is true. If true,
XWayland windows get fractional scaling. Make it false if you want XWayland
windows to ignore the output's fractional scaling value and keep a scale of 1.
This option is equivalent to applying to each XWayland window a content scale
with value the inverse of the output's fractional scale.
xdg_activation_force <true|false>: The default is false. When true,
clients that don't implement the xdg-activation protocol correctly will be able
to activate focus on other windows. See focus_on_window_activation to set the
state of the activated window to urgent or focused.
scroll uses different decorations (borders, title bars etc.) than sway. It supports rounded corners and title bars, shadows, dimming of inactive windows etc. The following options affect their properties.
default_decoration [border_radius <n>] [shadow true|false] [shadow_dynamic true|false] [shadow_size <n>] [shadow_blur <n>] [shadow_offset x y] [shadow_color #RRGGBBAA] [dim true|false] [dim_color #RRGGBBAA]: Sets the default values for window decorations.
border radius: Radius of the border, in pixels. Default is 0.shadow: Turns on/off shadow casting for the window. Default is off.shadow_dynamic: Turns of/off dynamic shadows. Dynamic shadows make the shadow offset variable depending on the location of the window. Default is off.shadow_size: size in pixels of the shadow. Default is 40.shadow_blur: Value of the blur radius in pixelz, where 0 means sharp shadows. Default is 30.shadow_offset: Shadow's offset from the window. Default is 40 40.shadow_color: Color of the shadow. Default is #00000070.dim: Turns on/off dimming of the content when the window is not in focus. Default is off.dim_color: Color used to dim the content when the window is not in focus. Default is #00000040.
titlebar_border_radius: When title bars are enabled, this will set the
radius of the top title bar borders. Default is 0.
gesture_scroll_enable: default is true. Enables the trackapad scrolling gesture.
gesture_scroll_fingers: default is 3. Number of fingers to use for the
scrolling gesture.
gesture_scroll_sentitivity: default is 1.0. Increase if you want more
sensitivity.
You can define a block in your config file for animations. The block is
called animations. Within that block there are several options allowed:
enabled: (boolean) default is yes. Enables/disables animations globally.
frequency_ms: (integer) default is 16. Number of milliseconds for each
animation step. The default is approximately the refresh rate of a monitor
that works at 60 Hz. If you need smoother animations, reduce this value. Use
with caution to avoid crashes or performance issues. The default should work
for most cases unless you have a very high refresh rate monitor.
style <clip|scale>: Default is clip. clip keeps the resolution of
the client and clips the container while animating. This leads to a part
of the container showing the background when resizing containers to a
smaller size, but at the same time, the content is always the same, making it
easier to read. scale, instead, scales the content of the container to the
animated size of the container. This makes transitions smoother, but the
content may be deformed while animating.
default: defines the default animation curve. Follows the format explained
below. default is yes 300 var 3 [ 0.215 0.61 0.355 1 ]
The following curves are not defined by default, so they use the default
curve unless you add one to your config.
window_move: defines the curve for windows movement (move command).
window_move_float: It is the curve for floating windows movement
(move command for floating windows).
window_open: defines the curve for windows opening.
window_fullscreen: It is the curve for (un)setting windows full
screen.
window_size: defines the curve for windows resizing (cycle_size,
set_size, fit_size, resize commands)..
workspace_switch: curve for workspace switching animations.
overview: used when turning on/off overview mode.
jump: used when starting/ending jump mode (except jump workspaces).
Format of an animation curve:
-
The first field is
enabled. It can beyesorno. It enables or disables animations for that operation. If set tono, you don't need to define the curve. If set toyes, you can set thedurationif you want to use thedefaultcurve, or define the curves using the following options. -
duration_ms. Duration of the animation in milliseconds. -
var. Defines the animation curve for the variable changing in the operation/command. The fields areorderandcontrol_points.orderdefines the order of the Bezier curve that follows, andcontrol_pointsis an array defining its control points except for the first, that is(0, 0), and the last,(1, 1). The number of values in the array will be2 * (order - 1). A Bezier curve oforderneedsorder + 1control points to be defined, but we set the first and last to(0, 0)and(1, 1). We use 2D Bezier curves, so the array needs2 * (order -1)numbers in it. -
off. Defines the animation curve for the variable that doesn't change in the operation/command. The fields arescaleorderandcontrol_points.scaleis the fraction of the workspace size used to scale the curve. As the curve is defined from(0, 0)to(1, 0), we need a parameter to scale the offset value. This parameter does that. For example, using a small parameter like0.05, creates offsets of an order of5%of the size of the workspace.orderandcontrol_pointswork as in thevarcase. But this time, the points you will not include are:(0, 0)(first) and(1, 0)(last).
Example:
animations {
default yes 300 var 3 [ 0.215 0.61 0.355 1 ]
window_open yes 300 var 3 [ 0 0 1 1 ]
window_move yes 300 var 3 [ 0.215 0.61 0.355 1 ] off 0.05 6 [0 0.6 0.4 0 1 0 0.4 -0.6 1 -0.6]
window_size yes 300 var 3 [ -0.35 0 0 0.5 ]
}
scroll, like sway, supports the Xwayland compatibility layer for X11 applications. Xwayland works in rootless mode, where each X11 window is a first-class resident among the native Wayland windows, allowing full interaction between them.
scroll adds the ability to run Xwayland applications at their native scale
instead of the fractional scale defined in your monitor configuration. This is
to avoid blurriness problems, because X11 doesn't support HiDPI properly. Set
xwayland_output_scale false in your configuration, and Xwayland applications
will always run at scale 1.
scroll provides a Lua API to enable scripting of the window manager. The API
is evolving. Read the manual's (man 5 scroll) Lua section for all the
details.
Using the command lua you can run Lua scripts that access window manager
properties, execute commands or add callbacks to window events.
You can assign scripts to keyboard bindings, or add them to your configuration for execution when the configuration loads.
For example, if you wanted to focus on every window that gets the urgent
attribute, you could call this script from your config file:
local function on_urgent(view, _)
local container = scroll.view_get_container(view)
local workspace = scroll.container_get_workspace(container)
scroll.command(nil, "workspace " .. scroll.workspace_get_name(workspace))
scroll.command(container, "focus")
end
scroll.add_callback("view_urgent", on_urgent, nil)If the current focused window is a neovim instance, when called, this script resizes neovim's window height to 0.66667, and opens a kitty terminal under it with height 0.33333. When you close the neovim window, the terminal is also automatically closed.
local id_map
local id_unmap
local data = {}
local on_create = function (cbview, cbdata)
if scroll.view_get_app_id(cbview) == "kitty" then
cbdata.view = cbview
scroll.command(nil, "set_size v 0.33333333; move left nomode")
end
scroll.remove_callback(id_map)
end
local on_destroy = function (cbview, cbdata)
if scroll.view_get_pid(cbview) == cbdata.pid then
scroll.view_close(cbdata.view)
end
scroll.remove_callback(id_unmap)
end
local view = scroll.focused_view()
data.pid = scroll.view_get_pid(view)
id_map = scroll.add_callback("view_map", on_create, data)
id_unmap = scroll.add_callback("view_unmap", on_destroy, data)
if view then
if string.find(scroll.view_get_title(view), "^nvim") then
scroll.command(nil, 'set_size v 0.66666667; exec kitty')
end
endSelect and move every tiling kitty terminal from the focused workspace to workspace number 2.
local workspace = scroll.focused_workspace()
local containers = scroll.workspace_get_tiling(workspace)
for _, container in ipairs(containers) do
local views = scroll.container_get_views(container)
for _, view in ipairs(views) do
local app_id = scroll.view_get_app_id(view)
if app_id == "kitty" then
local con = scroll.view_get_container(view)
scroll.command(con, "selection toggle")
end
end
end
scroll.command(nil, "workspace number 2; selection move")These are just a few examples. Read the manual to know more about the API, or check this issue for more examples and API requests.
scroll is compatible with the latest development version of sway, so all the tools you could use with sway are available to scroll.
For screenshots, you can use grim and slurp. swappy or satty can add
a UI to the screenshot capture. For example:
#set $satty satty -f - --initial-tool=crop --copy-command=wl-copy --actions-on-escape="save-to-clipboard,exit" --brush-smooth-history-size=5 --disable-notifications
set $satty swappy -f -
set $printscreen_mode 'printscreen (r:region f:full o:output w:window)'
mode $printscreen_mode {
bindsym r exec grim -g "$(slurp -d)" - | $satty; mode default
bindsym f exec grim - | $satty; mode default
bindsym o exec grim -o "$(scrollmsg -t get_outputs | jq -r '.[] | select(.focused) | .name')" - | $satty; mode default
bindsym w exec scrollmsg -t get_tree | jq -r '.. | select(.focused?) | .rect | "\(.x),\(.y) \(.width)x\(.height)"' | grim -g - - | $satty; mode default
# The image is scaled like using fractional scaling
#bindsym w exec grim -T "$(scrollmsg -t get_tree | jq -j '.. | select(.type?) | select(.focused).foreign_toplevel_identifier')" - | $satty; mode default
bindsym Escape mode "default"
}
bindsym $mod+Print mode $printscreen_mode
For video recording/streaming, you should install xdg-desktop-portal-wlr.
and pipewire. With those two dependencies, OBS Studio
works out of the box.
For application compatibility read this and the FAQ.
scroll adds IPC events you can use to create a module for your favorite desktop bar.
See include/ipc.h for IPG_GET_SCROLLER, IPC_EVENT_SCROLLER,
IPG_GET_TRAILS and IPC_EVENT_TRAILS.
You can get data for mode/mode modifiers, overview and scale mode as well as trails and whether a view has an active trailmark.
For anyone interested in creating modules for popular desktop bars, there is a reference implementation for the scroll modules in gtkshell.
json_object *ipc_json_describe_scroller(struct sway_workspace *workspace) {
if (!(sway_assert(workspace, "Workspace must not be null"))) {
return NULL;
}
json_object *object = json_object_new_object();
json_object_object_add(object, "workspace", json_object_new_string(workspace->name));
json_object_object_add(object, "overview", json_object_new_boolean(layout_overview_mode(workspace) != OVERVIEW_DISABLED));
json_object_object_add(object, "scaled", json_object_new_boolean(layout_scale_enabled(workspace)));
json_object_object_add(object, "scale", json_object_new_double(layout_scale_get(workspace)));
enum sway_container_layout layout = layout_modifiers_get_mode(workspace);
json_object_object_add(object, "mode",
json_object_new_string(layout == L_HORIZ ? "horizontal" : "vertical"));
enum sway_layout_insert insert = layout_modifiers_get_insert(workspace);
switch (insert) {
case INSERT_BEFORE:
json_object_object_add(object, "insert", json_object_new_string("before"));
break;
case INSERT_AFTER:
json_object_object_add(object, "insert", json_object_new_string("after"));
break;
case INSERT_BEGINNING:
json_object_object_add(object, "insert", json_object_new_string("beginning"));
break;
case INSERT_END:
json_object_object_add(object, "insert", json_object_new_string("end"));
break;
}
bool focus = layout_modifiers_get_focus(workspace);
json_object_object_add(object, "focus", json_object_new_boolean(focus));
bool center_horizontal = layout_modifiers_get_center_horizontal(workspace);
json_object_object_add(object, "center_horizontal", json_object_new_boolean(center_horizontal));
bool center_vertical = layout_modifiers_get_center_vertical(workspace);
json_object_object_add(object, "center_vertical", json_object_new_boolean(center_vertical));
enum sway_layout_reorder reorder = layout_modifiers_get_reorder(workspace);
json_object_object_add(object, "reorder",
json_object_new_string(reorder == REORDER_AUTO ? "auto" : "lazy"));
return object;
}
void ipc_event_scroller(const char *change, struct sway_workspace *workspace) {
if (!ipc_has_event_listeners(IPC_EVENT_SCROLLER)) {
return;
}
sway_log(SWAY_DEBUG, "Sending scroller event");
json_object *json = json_object_new_object();
json_object_object_add(json, "change", json_object_new_string(change));
json_object_object_add(json, "scroller", ipc_json_describe_scroller(workspace));
const char *json_string = json_object_to_json_string(json);
ipc_send_event(json_string, IPC_EVENT_SCROLLER);
json_object_put(json);
}
json_object *ipc_json_describe_trails() {
json_object *object = json_object_new_object();
json_object_object_add(object, "length", json_object_new_int(layout_trails_length()));
json_object_object_add(object, "active", json_object_new_int(layout_trails_active()));
json_object_object_add(object, "trail_length", json_object_new_int(layout_trails_active_length()));
return object;
}
void ipc_event_trails() {
if (!ipc_has_event_listeners(IPC_EVENT_TRAILS)) {
return;
}
sway_log(SWAY_DEBUG, "Sending trails event");
json_object *json = json_object_new_object();
json_object_object_add(json, "trails", ipc_json_describe_trails());
const char *json_string = json_object_to_json_string(json);
ipc_send_event(json_string, IPC_EVENT_TRAILS);
json_object_put(json);
}
static void ipc_json_describe_view(struct sway_container *c, json_object *object) {
...
json_object_object_add(object, "trailmark", json_object_new_boolean(layout_trails_trailmarked(c->view)));
}They share most commands and configuration syntax, but scroll only supports a scrolling layout similar to PaperWM, niri or hyprscroller.
scroll removes all the original sway/i3 layouts, but adds many new features, among them:
-
Animations: scroll supports very customizable animations.
-
scroll supports rounded borders and title bars, dimming of inactive windows, and dynamic shadows with blur.
-
Content scaling: The content of individual windows can be scaled independently of the general output scale.
-
Overview and Jump modes: You can see an overview of the desktop and work with the windows at that scale. Jump allows you to move to any window with just some key presses, like easymotion in some editors. There is also a jump mode to preview and switch to any available workspace.
-
Workspace scaling: Apart from overview, you can scale the workspace to any scale, and continue working.
-
Lua scripting: scroll provides a lua API to script the window manager.
-
Several full screen modes:
workspace,global,applicationandlayout. -
Trackpad/Mouse scrolling: You can use the trackpad or mouse dragging to navigate/scroll the workspace windows.
-
Portrait and Landscape monitor support: The layout works and adapts to both portrait or landscape monitors. You can define the layout orientation per output (monitor).
-
For ultra-wide displays, you can split a workspace in two and show them both at the same time (
workspace splitcommand).
Aside from the differences mentioned above, scroll adds many new commands and configuration options. For those familiar with sway, this is a list that includes most of the new commands; check the manual for more information about each one of them:
- No need for
--unsupported-gpuif you are using a Nvidia card.
align_reset_auto, animations, cursor_shake_magnify, cycle_size_wrap,
fullscreen_movefocus, gesture_scroll_enable, gesture_scroll_fingers,
gesture_scroll_sensitivity, jump_labels_background, jump_labels_color,
jump_labels_keys, jump_labels_scale, layout_default_height,
layout_default_width, layout_heights, layout_widths, maximize_if_single,
workspace_next_on_output_create_empty, xwayland_output_scale
align, animations_enable, cycle_size, decoration, fit_size,
focus begin/end, fullscreen application|layout, jump, layout_transpose,
move beginning|end nomode, pin, scale_content, scale_workspace,
scratchpad jump, selection, set_mode, set_size, space,
toggle_size, trail, trailmark
Colors for pinned and selected containers. Indicator changes to show next insertion location.
default_decoration, focus_follows_mouse full,
fullscreen_on_request default|layout, titlebar_border_radius,
kill focused|unfocused|all, send_shortcut, workspace swap,
workspace split, xdg_activation_force
lua and API
mode top, scroller_indicator, trails_indicator
Colors: scroller
commands: GET_SCROLLER, GET_TRAILS, GET_SPACES
events: scroller, trails
fully_visible attribute for windows
scale <factor> [force], layout_type, layout_default_height,
layout_default_width, layout_heights, layout_widths
--edge center, --width