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ShaderBase Skills

GLSL shader skills for AI coding agents. Install them so your agent can write better shaders, use noise/SDF/color functions correctly, and create ShaderBase-compatible shader packages.

Install

npx skills add devallibus/shaderbase-skills

Skills

GLSL Language Skills

Skill Description
glsl-fundamentals Coordinate systems, data types, uniforms, varyings, precision, swizzling
glsl-noise Hash, value noise, simplex, FBM, Voronoi, domain warping
glsl-sdf 2D/3D signed distance primitives, boolean ops, ray marching
glsl-color HSV, cosine palettes, tonemapping, OKLab, sRGB, gradients
glsl-math Remap, smoothstep, easing, smoothmin, complex numbers, AA helpers
glsl-coordinates Rotation, polar/spherical, tiling, domain repetition, quaternions

ShaderBase Integration Skills

Skill Description
shaderbase-manifest Writing shader.json — schema, capability profiles, uniforms, provenance
shaderbase-recipes Three.js & R3F integration patterns — factory functions, components, placeholders

Complementary Skills

These skills work well alongside the threejs-* skills (Three.js API, materials, post-processing). The GLSL skills focus on shader language and techniques; the Three.js skills focus on the JavaScript API.

License

MIT

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GLSL shader skills for AI coding agents — noise, SDF, color, math, coordinates, and ShaderBase integration. Install: npx skills add devallibus/shaderbase-skills

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