Migrate Android project to use KNI framework#104
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- Replace MonoGame.Framework.Android with KNI packages (nkast.Xna.Framework.*, nkast.Kni.Platform.Android.GL) - Replace MonoGame.Content.Builder.Task with nkast.Xna.Framework.Content.Pipeline.Builder - Change MonoGameContentReference to KniContentReference - Add KniPlatform property for content building - Import shared project directly instead of referencing MonoGame.Core (matches Blazor approach) - Add BLAZOR define to exclude SixLabors.ImageSharp code (like Blazor project) - Update solution file to include shared project reference for Android Co-authored-by: devedse <2350015+devedse@users.noreply.github.com>
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[WIP] Migrate Android project to use kni
Migrate Android project to use KNI framework
Nov 30, 2025
Codecov Report✅ All modified and coverable lines are covered by tests. Additional details and impacted files@@ Coverage Diff @@
## master #104 +/- ##
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Coverage 53.54% 53.54%
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Files 52 52
Lines 1733 1733
Branches 385 385
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Hits 928 928
Misses 805 805 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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Migrate the Android project from MonoGame to KNI (nkast.Xna.Framework), matching the existing Blazor project pattern.
Changes
Package migration:
MonoGame.Framework.Android→nkast.Kni.Platform.Android.GL+nkast.Xna.Framework.*packagesMonoGame.Content.Builder.Task→nkast.Xna.Framework.Content.Pipeline.BuilderBuild configuration:
<KniPlatform>Android</KniPlatform>propertyMonoGameContentReference→KniContentReferenceBLAZORdefine to exclude SixLabors.ImageSharp code (same pattern as Blazor project)Project structure:
ProjectReferencetoMonoGame.CoreDeveMazeGeneratorCore.MonoGame.Shared.projitemsNote: Content builder (MGCB.exe) only runs on Windows, consistent with existing GitHub Actions workflow.
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