Tutorial: Writing a 2D Platform Game in Zig language with SDL2 / SDL3 / SDL_ttf.
This repository has been inherited from Nim-Platformer, LuaJIT-Platformer and Nelua-Platformer project.
- Document
English: https://hookrace.net/blog/writing-a-2d-platform-game-in-nim-with-sdl2/
Japanese: https://postd.cc/writing-a-2d-platform-game-in-nim-with-sdl2/
Skin database https://ddnet.org/skins
0.15.0-dev.1593+399bace2f
| Windows | Linux | MacOS | |
|---|---|---|---|
| SDL2 | v | v | v |
| SDL3 | v | v | ? |
-
Windows10 or later
- MSys2/MinGW basic commands (make, rm, cp, strip ...)
-
Linux: Debian families
$ sudo apt install libopengl-dev libgl1-mesa-dev $ sudo apt install libsdl2-dev libsdl2-ttf-dev
-
MacOS: P.R.
git clone https://github.com/dinau/zig-platformer
cd zig-platformer/tutorialFor instance,
cd sdl2/part3
make run or
cd sdl2/part3
zig build --release=fast
cd zig-out/bin
part3.exeYou can build SDL3 tutorials same as SDL2.
| Key | Function |
|---|---|
| Up,Space, J, K | Jump |
| Left, A, H | Left |
| Right, D, L | Right |
| R | Restart |
| Q | Quit, Esc |
| Part1 | Part2 | Part3 (Showing item) |
Part4 | Part5 (Moving item) |
Part6 | Part7 | Part8 (Almost completed) |
Part9 | |
|---|---|---|---|---|---|---|---|---|---|
| SDL2 | part1 | part2 | part3 | part4 | part5 | part6 | part7 | part8 | - |
| SDL3 | part1 | part2 | part3 | part4 | part5 | part6 | part7 | part8 | - |
https://github.com/libsdl-org/SDL/releases
| Language | Project | |
|---|---|---|
| Nim | Compiler | Nim-Platformer / sdl3_nim |
| LuaJIT | Script | LuaJIT-Platformer |
| Nelua | Compiler | NeLua-Platformer |
| Zig | Compiler | Zig-Platformer |
| C3 | Compiler | C3-Platformer WIP |
| Ruby | Script | Ruby-Platformer WIP |
| Language | Project | |
|---|---|---|
| Nim | Compiler | ImGuin, Nimgl_test, Nim_implot |
| Lua | Script | LuaJITImGui |
| Zig, C lang. | Compiler | Dear_Bindings_Build |
| Zig | Compiler | ImGuinZ |
| NeLua | Compiler | NeLuaImGui |
| Python | Script | DearPyGui for 32bit WindowsOS Binary |
| Ruby | Script | IgRuby-Examples |

