Releases: djmonkeyuk/nms-base-builder
Releases · djmonkeyuk/nms-base-builder
release 6.2.0
- Added the option to tag base parts as a "Favourite" which adds them to a dedicated tab in the Asset Browser.
- Added the option to pin category tabs which places them in their own pinned section to the left of the tab bar.
- Base Building App prefabs (.nmsprefab) can now be listed and loaded natively using the Preset/Prefab mechanism.
- Fixed visibility of the Vesper Rim part in the asset browser.
release 6.1.7
- Added Freighter colour palette to the Colour and Materials tool.
- Editing colours and materials should no longer override pre-existing UserData settings, like logic switches, button states, etc.
- Colour and Material information is now stored on the objects Custom Properties list. This is only for readability purposes, changing them does not effect anything.
release 6.1.6
- Updated the colour options to allow users to use colours from a variety of material palettes.
- Added a button only export the objects of the base to the user clipboard.
- Re-processed meshes for STORAGEPANEL and BUILDFLATPANEL.
- Fixed an issue where the Asset Browser would not load on Linux.
- Fixed an issue where the Asset Browser tabs would be squashed and not be scrollable on Mac.
- Fixed a mesh placement issue with the B_STR_U corvette pieces.
release 6.1.5
- Fixed an issue when adding parts from the Asset Browser was not taking into consideration the current selection.
- Fixed an issue where minimise and maximize buttons disappeared from the Asset Browser window.
- Fixed an issue where the Wonder Projector was not retaining it's message data.
release 6.1.4
- It is no longer required to installed bpy_external for the Asset Browser to work.
- Visual refresh to the Asset Browser which improves readability and consistency with the Base App.
- Added connection point data to the Corvette Mini Teleporter.
release 6.1.3
- It is no longer required to install Python in order to use the Asset Browser tool.
- The tool now uses the Python installation that is part of Blender itself.
- Using the Asset Browser should now be a lot more stable to use for users setting things up for the first time.
- Existing users can remove their Python installation if they were only using it for this tool.
- There is still a small wait on the Asset Browser's first-time load as things initialize.
- Added a Guides button to the tool.
release 6.1.2
- Ported add-on structure to newer Blender extension structure.
- Removed YAML as a Python dependency as it’s no longer used.
- Fixed an issue where the corvette “_Y_NE” parts were not being listed in their respective variants panel in the Asset Browser.
- Collapsed L/R corvette connector pieces into one item with the variants sub-window in the part drawer.
- Fixed naming of variants for the Atlas Corvette parts.
- Fixed visibility of NW parts for the Hardrame Diffuser Rim
- Fixed visibility of Speedbird Dome Rime in the Asset Browser
- Fixed an issue where the Asset Browser could not load on systems of certain language settings.
release 6.1.1
- Fixed appearance of Aeron Winglet (B_STR_AA) parts.
- Improved the search responsiveness on the Asset Browser.
- Part variant’s have been removed from the Asset Browser and are now accessed from a sub-menu from their relevant “parent” part in the Asset Browser.
- Added the “Mirror Across X Axis” tool.
- All parts can now be mirrored by the mirror tools, non corvette parts use a rotation based mirror that works best for locally symmetrical parts (walls, etc)
release 6.1.0
- Added parts from 6.1 BREACH update.
release 6.0.0
- Added parts for Corvette pieces
- Added parts for Fossil pieces
- Added other missing parts from recent updates.
- Added a mirror and flip button which can be used on certain corvette pieces.
- Improved support for message fields.
- UserData value is now retained during import and export, which should make Corvette workflows nicer.
- Matching version number of tool to closer match NMS game version number.