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SkyUI SE Community Update (6.0+)

Building

Prerequisites

  • CMake 4.2+
  • Visual Studio 2026 (or another CMake-supported generator)
  • Java (required by the bundled ffdec-cli)
  • A clean Skyrim Special Edition installation with:
    • The Creation Kit installed and run at least once to unpack the base game script sources
    • The latest SKSE64 installed, including its script source files, overwriting the scripts included with the Creation Kit
    • No other mods or tools overwriting the base game or SKSE script sources

Setup

Clone the repository with submodules:

git clone --recursive https://github.com/doodlum/SkyUI-Community.git

If you already cloned without --recursive, initialize the submodules with:

git submodule update --init

The build system expects Papyrus script sources at the following locations within your Skyrim SE game directory:

Path Contents
Data/Source/Scripts/ Base game and Creation Kit script sources (TESV_Papyrus_Flags.flg, Debug.psc, Form.psc, etc.)
Data/Scripts/Source/ SKSE64 script sources (UI.psc, StringUtil.psc, SKSE.psc, etc.)

Building

The easiest way to build is to double-click Build.bat. It will automatically detect your Skyrim SE installation via the Steam registry. If auto-detection fails, it will prompt you to enter the path manually.

You can also set the SkyrimSE_PATH environment variable beforehand to skip the prompt:

set SkyrimSE_PATH=C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition

For convenient debugging, use MOD_DEBUG_PATH. .swf and .pex files will be placed in the specified path. If you only modify the .swf, you can test them without exiting the game. Skyrim's interface features "hot reloading." If you are already sitting in the modified menu, open it again to see the changes.

set MOD_DEBUG_PATH="C:\Users\user\AppData\Local\ModOrganizer\Skyrim Special Edition\mods\SkyUI_Test"

Alternatively, from the command line:

cmake --preset debug
cmake --build --preset debug

Output

The build produces build/release/SkyUI_SE-<version>.zip containing:

  • SkyUI_SE.esp - Plugin file
  • SkyUI_SE.bsa - Archive containing compiled Papyrus scripts and all interface files

For release use the following command lines:

cmake --preset release
cmake --build --preset release

Contributing

Contributions are welcome! If you'd like to submit a bug fix or add new functionality, please follow these steps:

  1. Fork the repository and create a new branch from main.
  2. Make your changes — ensure they build successfully using the steps above.
  3. Test your changes in-game to verify they work as expected.
  4. Open a pull request against main with a clear description of what you changed and why.

Commit Messages

This project uses Conventional Commits.

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Community update of SkyUI (6.0+) with modern improvements and fixes

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