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doyoung413/README.md

Doyoung Lee

Aspiring Game Client / Engine Programmer 게임 클라이언트 / 엔진 프로그래머 (지망)

I build and optimize systems with C++ and graphics APIs, focusing on performance, stability, and tooling. I prefer understanding and building core systems directly (memory, rendering pipeline) rather than relying only on commercial engine abstractions.

(저는 C++와 그래픽스 API를 활용하여 시스템을 구축하고 최적화하는 데 관심이 많은 개발자입니다. 상용 엔진의 추상화에만 의존하기보다는, 성능과 안정성을 고려하며 핵심 시스템(메모리 관리, 렌더링 파이프라인 등)을 직접 이해하고 만들어가는 과정을 선호합니다.)


About Me

  • Based in South Korea, University Graduate. (대한민국 거주, 대학교 졸업)
  • Interested in game development: client, engine, and tools. (게임 클라이언트, 엔진, 툴 개발에 관심)

Interests

  • Game Client Programming (게임 클라이언트 프로그래밍)
  • Game Engine Architecture - Component-based design (게임 엔진 아키텍처 - 컴포넌트 기반 설계)
  • Graphics Programming - OpenGL, GLSL (그래픽스 프로그래밍)
  • Performance & Stability - Memory management, safe lifetime handling (성능 및 안정성 최적화)
  • Tool Development - Debug UI, Editors (툴 개발)

Tech Stack & Skills

Languages

C C++ C# Java

Engine / Graphics / Libraries

OpenGL GLSL SDL FMOD ImGui Unity SQLite

Tools

Visual Studio 2022 Android Studio Git GitHub Notion


GitHub Stats


Contact & Links

Email LinkedIn Portfolio

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  1. AndroidTermProject_FlameBreakerCrew AndroidTermProject_FlameBreakerCrew Public

    Java 1

  2. ArsenalBlaze ArsenalBlaze Public

    2D Vertical Shoot-em-up Game

    C++ 1

  3. CubeBerry/CubeEngine CubeBerry/CubeEngine Public

    OpenGL & Vulkan & DirectX 12 Rendering Engine Written In C++

    C 12 2

  4. doyoung413 doyoung413 Public

    Config files for my GitHub profile.