Marooned for Gold is a short, immersive VR adventure where you play as a fearless pirate captain shipwrecked on a mysterious archipelago. While your crew panics and pitches tents, your only goal is clear: treasure. Explore ancient ruins, wield magical artifacts, and solve environmental puzzles to uncover long-lost riches.
- Unity Version:
2022.3.6f1 - Render Pipeline: Built-in 3D
- Input System: New Input System (enabled)
You're blocked by a wall of jagged stone — until a mysterious glowing rock grants you the power to teleport.
🧠 Mechanics: Grab and throw magical stones to destroy obstacles and unlock new paths.
Night falls. You light a bonfire using scattered firewood — and glowing teleportation points reveal the way forward.
🔥 Mechanics: Pick up and throw objects; trigger waypoints with fire.
Reunited with your crew, you craft a shovel using broken pieces found in crates.
🔧 Mechanics: Precision manipulation to assemble an essential digging tool.
A rusty key sits high atop crumbling ruins. Use a ladder to climb and retrieve it.
🪜 Mechanics: Navigate the space physically, use objects to reach high places.
With key in hand and shovel crafted, open the chest and dig up your golden reward.
💰 Mechanics: Chain tasks together logically (unlock → collect).
Note: The game uses a simulator setup.
- Free Movement Mode: Press
Uto enable movement usingW,A,S,D. - Switch Controller: Press
YorTto toggle between virtual hands. - Grab Object: Hold
Gwhile near an object. - Teleport: While using the
Ycontroller, pressWto teleport. - Grab & Move: Grab an object (
G), then pressUto re-enable free movement while holding it. - Release Object: Switch back to controller mode to drop it.
| Component | Description |
|---|---|
| AR SDK | TBD – Likely Vuforia Engine for webcam AR |
| Target Platform | Laptop with webcam (or Android phone) |
| Packages | XR Interaction Toolkit (maybe), Vuforia, New Input System |
🔧 Final package and platform choices to be updated after initial prototyping
- 🪄 Magical interactions and glowing effects
- 🌀 Smooth teleportation to avoid motion sickness
- 🧭 Landmarks and trails for intuitive navigation
- 🧰 Item crafting and environmental puzzles
- 🏝️ Rich pirate-themed world and story
Crew 21 – 3D User Interfaces Project
Developed by:
Francisco Javier Hernández Fernández
Beliz Pehlivan
Ferran Sordé
Felipe Poviña Migliavacca