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Converting LINZ GIS data to Unreal Engine usable landscape tile. Currently supports Wellington City region.

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ProjectWelly

Converting LINZ GIS data to Unreal Engine usable landscape tile

Prerequisities

  • Linux OS
  • Docker
  • apt install jq (for Shell parsing .json files)
  • Compiled geotiff2raw16 toolkit, which is submoduled in this repo

Getting the Data

Running the Data

  • As current approach uses gdal_merge to create a giant mosaic image to align DSM and colour map, it needs a decent amount of disk space. Prepare your hard drive and modify EXTERNAL_STORAGE in run_merge_aerial.sh and run_merge_dsm.sh. The mosaic of those data will be around 105GB and 1.4GB respectively.
  • ./run_merge_dsm.sh # will create DSM mosaic and retile it into 720x720 tiles
  • ./run_merge_aerial.sh # will create aerial image mosaic and retile it into 7200x7200 tiles
  • ./run_conv_dsm.sh # will convert retiled .tif(GeoTIFF) into .r16 format which uses 16bit integers
  • ./cleanup.sh # will cleanup all the generated files except downloaded data zips

Importing into Unreal Engine 4

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Converting LINZ GIS data to Unreal Engine usable landscape tile. Currently supports Wellington City region.

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