A spigot plugin to translate plugin messages into different languages. You can translate all plugin messages of plugins which allow editing the messages individually in as many languages as you want.
- This plugin isn't using a translation API or something so you have to write each translation in every language manual!
- This plugin is still under development so it's possible that bugs may occur! Please report them in the issues section.
- This plugin edits the chat packets a player is receiving using ProtocolLib so it must be installed on the server!
- You have to restart your server one time after you loaded the plugin the first time so less bugs can occur!
- After that you will see that a few files were created:
players.yml,lsconfig.yml,de.yml,en.yml. In thelsconfig.ymlfile you have to set your chat format if your server software is spigot or less for example:
- Next you want to set your default language again in
lsconfig.yml - As the last step you have to reload all things you changed. The easiest way to do so is using the
/lsreload <config/players/languages>command and execute it with each argument one time.
In a subdirectory called languages/ are two files by default. These contain the messages the plugin will need in two languages (de.yml -> german, en.yml -> english).
In the message config of the plugin you want to translate (most times it's called messages.yml) you have to go to the message and edit the message to a placeholder:
Now you have to go back in the languages/ subdirectory in the plugin's datafolder and go through every file in there and add a new point with the translation in the file's specific language:
Many messages have variables such as:
Again you have to use a placeholder but also define the variables:
You can also use more than one variable: ban-notification,vars={operator=%OPERATOR%,name=%NAME%} is an excerpt from a modified AdvancedBans config
Each language has one .yml file with the code of the ISO-3166-1-codelist of the country/language. If it doesn't exist in the list just thing of one yourself. For example the file for english is called en.yml.
To register the language you have to add one element to the Languages list in the lsconfig.yml:
Languages:
- ==: LSLanguage
name: English
code: en
enabled: true
- ==: LSLanguage
name: Deutsch
code: de
enabled: trueIt's important that the code is equal to the file name.
| Command | Description |
|---|---|
| /lslist | Lists all languages |
| /lsreload <config/players/languages> | Reloads the specific file(s) |
| /lang <auto/lang-code> | Sets your language (auto sets it to your game language) |






