This project is a cheap forward-renderer written in Vulkan, with a simple hardcoded scene composed of some textured objects provided as .obj/.mtl/image files. It is originally based on the official Khronos Vulkan tutorial (which has since been updated to use the C++ API) and did evolve quite a bit from it.
All objects are Phong shaded with a single colored light source.
I started this project to explore the field of computer graphics and to get into C++ again. Apart from that, it has little practical use.