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Ubisoft game service for POD: Speedzone, Monaco Racing Simulation 2 and Speed Devils Online
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flyinghead/ubisoft_gameservice
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################################################################# Ubisoft GameService DC Server Author Shuouma 2017 ################################################################# Description ################################################################# This is the source code release of the Ubisoft GameService server. It is a proof-of-concept server, that is, this is not a production release. So take it as it is. ################################################################# Prerequisite & Limitations ################################################################# 1. Libraries for sqlite3 (libsqlite3) and pthread are required for compilation 2. It is mandatory to edit all the cfg files and replace both IP and Port depending on setup. 3. You need a working IRCD software running, usually on port 6667, can be configured from the cfg files. 4. The code is only tested on a Little-endian (byte-order) and X86_64 architecture. Will probably not work on big-endian without smaller modifications of the code. 5. The release is for Linux ################################################################# Compile & Run ################################################################# 1. make (to compile the source code) 2. Execute the binaries: gs_router (HTTP and Router module) gs_lobby (Wait and Lobby Module) gs_gameserver (Game Server Module) Note: Create your own script for easier launch. Pipe the log to file. Small launch script included in init.d Best Regards Shuouma
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Ubisoft game service for POD: Speedzone, Monaco Racing Simulation 2 and Speed Devils Online
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