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8 changes: 4 additions & 4 deletions examples/browser/src/components.ts
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ import { Cached } from "./cached";
export type Vec2 = { x: number; y: number; }

/** A partial 2D vector. */
export type PartialVec2 = { x?: number; y?: number; }
export type PartialVec2 = Partial<Vec2>;

/** An alignment along the x-axis. */
export type HorizontalAlignment = 'leading' | 'center' | 'trailing';
Expand All @@ -22,12 +22,12 @@ export function add(lhs: PartialVec2, rhs: PartialVec2): Vec2 {

/** Subtracts two 2D vectors. */
export function sub(lhs: PartialVec2, rhs: PartialVec2): Vec2 {
return { x: (lhs.x ?? 0) - (rhs.x ?? 0), y: (lhs.y ?? 0) - (rhs.y ?? 0) };
return add(lhs, scale(rhs, -1));
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Yeah we could do this, my idea was that subtraction is so fundamental that it ought to be as fast as possible, so I'd actually lean towards keeping it as is (though perhaps we'd want to default the parameters to { x = 0, y = 0 } to make it less verbose).

}

/** Scales a 2D vector. */
export function scale(lhs: PartialVec2, rhs: number): Vec2 {
return { x: (lhs.x ?? 0) * rhs, y: (lhs.y ?? 0) * rhs };
export function scale({ x = 0, y = 0 }: PartialVec2, rhs: number): Vec2 {
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If we default these parameters, the vector no longer needs to be a PartialVec2, right?

Suggested change
export function scale({ x = 0, y = 0 }: PartialVec2, rhs: number): Vec2 {
export function scale({ x = 0, y = 0 }: Vec2, rhs: number): Vec2 {

Also it would be great if we could use this trick for add and sub too, for consistency.

return { x: x * rhs, y: y * rhs };
}

/** Swaps the components of a 2D vector. */
Expand Down