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Add Tags tutorial + small typo fix #78
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            OmgRod
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      0bd8e07
              
                Added Geometry Dash category + Tags tutorial
              
              
                OmgRod f7ff48f
              
                removed cname. i dont like it
              
              
                OmgRod 0e6e8a9
              
                fixes
              
              
                OmgRod 912939c
              
                Merge branch 'geode-sdk:main' into main
              
              
                OmgRod 5b18d99
              
                Update ios.md
              
              
                OmgRod abb4a65
              
                Create CNAME
              
              
                OmgRod ebb29ee
              
                Update tags.md
              
              
                OmgRod d5a610f
              
                Update tags.md
              
              
                OmgRod fb1b179
              
                Update popup.md
              
              
                OmgRod 799d1ce
              
                Update popup.md
              
              
                OmgRod 90be915
              
                1st change requested by ery
              
              
                OmgRod 2d563d9
              
                2nd change requested by ery
              
              
                OmgRod 8f9823b
              
                Update tags.md
              
              
                OmgRod d8c437d
              
                4th and 5th change requested by ery
              
              
                OmgRod f32d5d6
              
                6th change requested by ery
              
              
                OmgRod acd27af
              
                1st new change requested by ery
              
              
                OmgRod 1dc6993
              
                2nd change requested by ery (with my own change too)
              
              
                OmgRod 14a1914
              
                3rd change requested by ery
              
              
                OmgRod f112369
              
                4th change requested by ery
              
              
                OmgRod ca0ea79
              
                5th change requested by ery
              
              
                OmgRod 118ff3f
              
                7th change requested by ery
              
              
                OmgRod caea721
              
                8th change requested by ery
              
              
                OmgRod 04eb042
              
                Merge branch 'geode-sdk:main' into main
              
              
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              | Original file line number | Diff line number | Diff line change | 
|---|---|---|
| @@ -1 +1 @@ | ||
| docs.geode-sdk.org | ||
| docs.geode-sdk.org | 
      
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              | Original file line number | Diff line number | Diff line change | 
|---|---|---|
| @@ -0,0 +1,6 @@ | ||
| --- | ||
| title: Geometry Dash | ||
| order: 6 | ||
| --- | ||
|  | ||
| These pages contain documentation for Geometry Dash. | 
  
    
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              | Original file line number | Diff line number | Diff line change | 
|---|---|---|
| @@ -0,0 +1,71 @@ | ||
| --- | ||
| title: Tags | ||
| order: 1 | ||
| --- | ||
|  | ||
| # Tags | ||
|  | ||
| In Geometry Dash, there are tags you can use for things such as `FLAlertLayer`, `DialogLayer`, or `MDPopup`... | ||
|  | ||
| Let's learn how to use these tags: | ||
|  | ||
| ## Color | ||
|  | ||
| In Geometry Dash, there are color tags, which change the color of text. Below is an example using some of these color tags: | ||
|  | ||
| | **Tag** | **Color Code** | **Example** | | ||
| |---------|----------------|---------------------------------------| | ||
| | `<cb>` | `0x4A52E1` | <p style="color: #4A52E1;">Sample</p> | | ||
| | `<cg>` | `0x40E348` | <p style="color: #40E348;">Sample</p> | | ||
| | `<cl>` | `0x60ABEF` | <p style="color: #60ABEF;">Sample</p> | | ||
| | `<cj>` | `0x32C8FF` | <p style="color: #32C8FF;">Sample</p> | | ||
| | `<cy>` | `0xFFFF00` | <p style="color: #FFFF00;">Sample</p> | | ||
| | `<co>` | `0xFF5A4B` | <p style="color: #FF5A4B;">Sample</p> | | ||
| | `<cr>` | `0xFF5A5A` | <p style="color: #FF5A5A;">Sample</p> | | ||
| | `<cp>` | `0xFF00FF` | <p style="color: #FF00FF;">Sample</p> | | ||
| | `<ca>` | `0x9632FF` | <p style="color: #9632FF;">Sample</p> | | ||
| | `<cd>` | `0xFF96FF` | <p style="color: #FF96FF;">Sample</p> | | ||
| | `<cc>` | `0xFFFF96` | <p style="color: #FFFF96;">Sample</p> | | ||
| | `<cf>` | `0x96FFFF` | <p style="color: #96FFFF;">Sample</p> | | ||
| | `<cs>` | `0xFFDC41` | <p style="color: #FFDC41;">Sample</p> | | ||
| | `<c_>` | `0xFF0000` | <p style="color: #FF0000;">Sample</p> | | ||
|  | ||
| To use these tags, follow the syntax below: | ||
|  | ||
| ``` | ||
| "Welcome to my red <cr>lair</c>! As you can see, my <cg>things</c> are green, and my <cb>doorframe</c> is blue! Why? That's up to <co>Rob</c><cj>Top</c> to answer!" | ||
| ``` | ||
|  | ||
| By using `</c>`, you are closing the tag. `</c>` closes all color tags. | ||
|  | ||
| ## Delay | ||
|  | ||
| In Geometry Dash, there are also delay tags to wait a certain amount of centiseconds (1/100 of a second) before more text appearing. Below is an example: | ||
|  | ||
| ``` | ||
| Wait!<d040> You shouldn't go there<d500>.<d500>.<d500>. | ||
| ``` | ||
|  | ||
| In the `<d...>` tag, the number next to the `<d` specifies the number of centiseconds to wait. This number must be 3 digits. This is how it looks like in-game (GIF from GDDocs): | ||
|  | ||
|  | ||
|  | ||
| ## Shake | ||
|  | ||
| Shake tags make text shake. Below is an example: | ||
|  | ||
| ``` | ||
| <co>I HAVE SAID TOO MUCH! QUICKLY TO THE <s260>CHOPPER!</s></c> | ||
| ``` | ||
|  | ||
| In the `<s...>` tag, the number next to the `<s` specifies the intensity of the shaking. For reference, this is how it looks like in-game (GIF from GDDocs): | ||
|  | ||
|  | ||
|  | ||
| # Instant/Fade | ||
|  | ||
| Fade Tags are used to fade in a block of text on screen instead of making it appear character by character. Similarly to colour tags, Fade tags have a start and end tag to denote which piece of text should appear instantly. The number is specified in centiseconds, which is 1/100th of a second. | ||
|  | ||
| Usage: `Hello, <i100>world!</i>` | ||
|  | ||
|  | ||
  
    
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