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Description

OpenGL simulation of flocking behavior (Boids algorithm) demonstrating separation, alignment, and cohesion rules in a virtual aquarium.

Features

  • Boids algorithm
  • Procedurally generated terrain and obstacles (cacti and algae)
  • AABB-based collision detection system
  • Normal mapping
  • Shadow mapping

Controls

WSAD – camera movement
T G Y H U J I K – adjust algorithm weights
Z – toggle shadow mapping

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OpenGL simulation of flocking behavior (Boids algorithm)

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