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Support MultiMesh objects in the scene Advanced Import Settings dialog#113206

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akien-mga merged 1 commit intogodotengine:masterfrom
aaronfranke:import-settings-multi-mesh
Dec 2, 2025
Merged

Support MultiMesh objects in the scene Advanced Import Settings dialog#113206
akien-mga merged 1 commit intogodotengine:masterfrom
aaronfranke:import-settings-multi-mesh

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@aaronfranke
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This PR updates the editor scene Advanced Import Settings dialog to support MultiMeshInstance3D objects, displaying the Mesh resource inside their MultiMesh resource in the tree on the left:

514941152-2a167ad2-e7dd-4d31-bba3-554425320112

This PR also unifies the accum_xform calculation since it is used in 3 different cases now. The performance of this code is not important because this is editor-only code, so calculating a potentially unused transform is not problematic.

The scene importers currently do not have any code to bring in MultiMeshInstance3D nodes, but it is possible to do with extensions/plugins, and this will be a built-in feature after PR #112866.

@akien-mga akien-mga added this to the 4.6 milestone Nov 26, 2025
@aaronfranke aaronfranke moved this to Approved, Waiting for Production in Asset Pipeline Issue Triage Nov 27, 2025
@akien-mga akien-mga merged commit 9f761d5 into godotengine:master Dec 2, 2025
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@github-project-automation github-project-automation bot moved this from Approved, Waiting for Production to Done in Asset Pipeline Issue Triage Dec 2, 2025
@akien-mga
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Thanks!

@aaronfranke aaronfranke deleted the import-settings-multi-mesh branch December 2, 2025 15:42
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4 participants