Support MultiMesh objects in the scene Advanced Import Settings dialog#113206
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akien-mga merged 1 commit intogodotengine:masterfrom Dec 2, 2025
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This PR updates the editor scene Advanced Import Settings dialog to support MultiMeshInstance3D objects, displaying the Mesh resource inside their MultiMesh resource in the tree on the left:
This PR also unifies the
accum_xformcalculation since it is used in 3 different cases now. The performance of this code is not important because this is editor-only code, so calculating a potentially unused transform is not problematic.The scene importers currently do not have any code to bring in MultiMeshInstance3D nodes, but it is possible to do with extensions/plugins, and this will be a built-in feature after PR #112866.