GLTF: Add export_get_property_list to GLTFDocumentExtension#113247
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aaronfranke wants to merge 1 commit intogodotengine:masterfrom
Open
GLTF: Add export_get_property_list to GLTFDocumentExtension#113247aaronfranke wants to merge 1 commit intogodotengine:masterfrom
export_get_property_list to GLTFDocumentExtension#113247aaronfranke wants to merge 1 commit intogodotengine:masterfrom
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lyuma
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Dec 1, 2025
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lyuma
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I think it looks fine, but probably needs consensus at the next meeting just to make sure we're all happy with moving forward.
Basically given that the old system was already shipped in Godot, I want to weigh changing this against keeping the usual property list system that is already in place.
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This PR adds a new callback method that runs before the entire export process begins, which returns the
PropertyInfolist of the properties relevant for that class. This allows extensions to provide context-sensitive options without cluttering the menu.For example, PR #112866 uses this feature to show this dropdown menu when there are MultiMeshInstance3D nodes in the scene, but hide it when none exist in the scene:
I also fixed a bug where the extension name wasn't considering the GDScript class name when it should. I also removed the call to
capitalizesince it actually makes no difference since the inspector already callscapitalize.