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RD: Use LocalVector for directional lights in SDFGI update data and pre-allocate light vectors in scene culling#115098

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RD: Use LocalVector for directional lights in SDFGI update data and pre-allocate light vectors in scene culling#115098
c1phe7 wants to merge 1 commit intogodotengine:masterfrom
c1phe7:rd-local-directional-lights

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@c1phe7 c1phe7 commented Jan 18, 2026

Improved version of #114329.

This PR uses LocalVector for directional_light_instances, both in renderer_scene_cull.h and RenderSDFGIUpdateData (renamed from directional_lights), and lights_with_shadow in renderer_scene_cull.

@c1phe7 c1phe7 requested a review from a team as a code owner January 18, 2026 14:49
…tors

Co-authored-by: kellemar <decruz@gmail.com>
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