Skip to content

Fix scenetree conflict in editor script#118099

Open
L3GiaBao wants to merge 1 commit intogodotengine:masterfrom
L3GiaBao:fix-scenetree-conflict-in-editor-script
Open

Fix scenetree conflict in editor script#118099
L3GiaBao wants to merge 1 commit intogodotengine:masterfrom
L3GiaBao:fix-scenetree-conflict-in-editor-script

Conversation

@L3GiaBao
Copy link
Copy Markdown

@L3GiaBao L3GiaBao commented Apr 2, 2026

Fix #118053.

Avoid the allocation of SceneTree when --script is used.

@L3GiaBao L3GiaBao requested review from a team as code owners April 2, 2026 00:31
@Nintorch Nintorch added this to the 4.x milestone Apr 2, 2026
@rsubtil
Copy link
Copy Markdown
Member

rsubtil commented Apr 2, 2026

You have an extra commit unrelated to this change: 9b5aa22

You need to drop that commit from this PR. For more guidance on rebasing, check this guide.

@L3GiaBao L3GiaBao force-pushed the fix-scenetree-conflict-in-editor-script branch from 83cf5ec to ebe5e47 Compare April 2, 2026 11:41
@L3GiaBao
Copy link
Copy Markdown
Author

L3GiaBao commented Apr 2, 2026

You have an extra commit unrelated to this change: 9b5aa22

You need to drop that commit from this PR. For more guidance on rebasing, check this guide.

Thank you! It worked :)

Sorry for my inexperience.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Errors when running editor with a script

3 participants