Add fill rule optional argument to Geometry2D clipping functions#118171
Open
nerochiaro wants to merge 1 commit intogodotengine:masterfrom
Open
Add fill rule optional argument to Geometry2D clipping functions#118171nerochiaro wants to merge 1 commit intogodotengine:masterfrom
nerochiaro wants to merge 1 commit intogodotengine:masterfrom
Conversation
Author
|
I updated the GDExtension compatibility files according to the instructions |
b3515ce to
1c989c9
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Closes godotengine/godot-proposals#5402
Allow specifying the fill rule for all the 4 polygon clipping operations and the 2 polyline clipping operations.
The fill rule argument is optional and defaults to "even-odd", which was the fixed value before the changes in this PR. As such, current code will continue to work exactly as before.