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  • UI showing slow responses
  • Hacks to simulate slow responses.

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Pre-Merge Checklist

  • Updated relevant documentation and README (if needed)
  • Added/updated tests (if needed)
  • Noted breaking changes (if any)
  • Validated on required platforms/methods:
    • MacOS
      • npm run
      • npx
      • Docker
      • Podman
      • Seatbelt
    • Windows
      • npm run
      • npx
      • Docker
    • Linux
      • npm run
      • npx
      • Docker

@jacob314 jacob314 requested a review from a team as a code owner December 22, 2025 22:50
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Summary of Changes

Hello @jacob314, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request prototypes and implements the display of retry messages within the application's UI, providing immediate feedback to the user during transient errors or slow server responses. It involves integrating a retry counter into the UI state, visually updating loading indicators, and introducing robust simulation mechanisms for testing retry scenarios in various content generation services.

Highlights

  • UI for Retry Messages: The UI now displays a 'Transient error. Retrying...' message with a warning color when a retry attempt is in progress. This is driven by a new retryCount in the UI state.
  • Retry Count Management: A retryCount state has been introduced in useGeminiStream to track active retry attempts. This count is reset on successful content generation or new queries and updated when CoreEvent.Retry is emitted.
  • Simulated Slow Responses and 429 Errors: New utility functions (shouldSimulateSlowServer, shouldSimulate429, createSimulated429Error) have been added and integrated into content generators (CodeAssistServer, FakeContentGenerator, LoggingContentGenerator) to allow for simulating slow server responses and HTTP 429 (Too Many Requests) errors for testing and prototyping retry behavior.
  • Enhanced Retry Logic: The core retryWithBackoff utility now emits CoreEvent.Retry on each failed attempt, includes an onRetry callback, and has its default maxAttempts increased from 3 to 10. It also calls resetSlowServerSimulation on success.
  • Spinner Color Customization: The GeminiRespondingSpinner and GeminiSpinner components now accept a color prop, allowing the retry indicator to be dynamically colored (e.g., warning yellow).

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Size Change: +5.8 kB (+0.03%)

Total Size: 22 MB

Filename Size Change
./bundle/gemini.js 22 MB +5.8 kB (+0.03%)
ℹ️ View Unchanged
Filename Size
./bundle/sandbox-macos-permissive-closed.sb 1.03 kB
./bundle/sandbox-macos-permissive-open.sb 890 B
./bundle/sandbox-macos-permissive-proxied.sb 1.31 kB
./bundle/sandbox-macos-restrictive-closed.sb 3.29 kB
./bundle/sandbox-macos-restrictive-open.sb 3.36 kB
./bundle/sandbox-macos-restrictive-proxied.sb 3.56 kB

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Code Review

This pull request introduces a UI feature to display retry attempts for network requests, which is a great enhancement for user experience by providing more transparency during transient network issues. The implementation involves adding a retryCount state that is propagated from the core retryWithBackoff utility up to the UI components. The LoadingIndicator is updated to show a warning message and change color during retries. The changes are well-structured, with updates to hooks, contexts, and components to support this new feature. Test utilities to simulate slow responses have also been added, which is useful for prototyping.

My main feedback is a high-severity concern regarding the increase of the default maximum retry attempts from 3 to 10. This could lead to users waiting for several minutes for the CLI to recover, which might be a frustrating experience.


const DEFAULT_RETRY_OPTIONS: RetryOptions = {
maxAttempts: 3,
maxAttempts: 10,
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high

The default maxAttempts for retries has been increased from 3 to 10. While this increases resilience to transient errors, it can also lead to a very long wait time for the user.

With an initial delay of 5s, a multiplier of 2, and a max delay of 30s, the total wait time for 9 retries could be over 3.5 minutes:
5s + 10s + 20s + 6 * 30s = 215s

This long duration might be perceived as the application being hung, leading to a poor user experience. Additionally, it could mask more persistent underlying network or service issues.

Consider whether this long retry duration is intended. A lower number of retries (e.g., 5) might offer a better balance between resilience and user experience. If a higher number is desired, it might be better to make it configurable by the user.

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