Skip to content
This repository was archived by the owner on Jun 6, 2024. It is now read-only.
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
15 changes: 8 additions & 7 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,14 @@ When converting glTF->USD->DCC, Apple's USDPython tools will better preserve the
* *(Optional)* Build test data. See ufginstall script output for the ufgtest.py command.
* *(Optional)* Set `PXR_PLUGINPATH_NAME` so the glTF import plugin is available in Usdview. See ufginstall script output for the path.

### Troubleshooting

If you are having trouble building or running usd_from_gltf, please follow the steps below.

* Ensure that the environment variables were set correctly after installing USD.
* Ensure you have the depencendies specified as _required_ in [build USD](https://github.com/PixarAnimationStudios/USD).
* If you simply want to consume this tool, consider using this [docker image](https://github.com/leon/docker-gltf-to-udsz) as discussed in [this issue](https://github.com/google/usd_from_gltf/issues/39).


## Using the Command-Line Tool

Expand Down Expand Up @@ -163,10 +171,3 @@ Converting 28 complex skinned and animated glTF models to USDZ:

* usd_from_gltf, 1 process: 22.6, 22.5, 22.6 (average: **22.6 seconds**)
* usd_from_gltf, 12 processes: 5.0, 5.3, 5.1 (average: **5.2 seconds**)

### Troubleshooting

If you are having trouble building or running usd_from_gltf, please follow the steps below.

* Ensure that the environment variables were set correctly after installing USD.
* Add the Zlib libraries to your PATH.