The project was created with my son (8 years). He love programming in "Scratch 2" [https://scratch.mit.edu/scratch2download/] and this is his first experience with real programming.
Here you can see an example of how you can draw using HTML5 canvas in the Angular2 application.
- Start the project (command
ng servein root project folder) and open page in a browser:localhost:4200. - Press the button on the page.
- move mouse pointer onto game area.
- press mouse button - the snake will start a movement in direction of mouse pointer.
- if you leave the mouse button - the snake will continue movement with last remember direction.
This project was generated with Angular CLI version 1.0.0.
Run ng serve for a dev server. Navigate to http://localhost:4200/. The app will automatically reload if you change any of the source files.
Run ng generate component component-name to generate a new component. You can also use ng generate directive/pipe/service/class/module.
Run ng build to build the project. The build artifacts will be stored in the dist/ directory. Use the -prod flag for a production build.
Run ng test to execute the unit tests via Karma.
Run ng e2e to execute the end-to-end tests via Protractor.
Before running the tests make sure you are serving the app via ng serve.
To get more help on the Angular CLI use ng help or go check out the Angular CLI README.