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Library that's check game servers. Just OOP example.
class name is PingTesterBase.
Class arguments:
game child library. Available args: ['csgo', 'minecraft']
host ip or domain name of the server. Valid formats is: ['myname.com', 'myname.com:port', 'ip:port', 'ip']
port optional argument, the type is int or str.
timeout optional argument, the type is int or float
Methods:
getServerPing returns latency or returns -1 if the server is not available.
isServerAlive returns bool value True or False
Monitor sets two attributes: self.game.latency and self.game.is_alive and returns answer from server.
Can be used instead of getServerPing and isServerAlive.
About
Gameservers checking tool for csgo and minecraft. Just UDP and OOP example.