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13 changes: 7 additions & 6 deletions docs/extras/chop-moves.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -58,13 +58,14 @@ import DoubleOrderChopMove from "./chop-moves/double-order-chop-move.yml";
### The Misplay Chop Move

- Sometimes, a desirable card is on the next player's chop and it is not directly cluable. In this situation, players can cleverly use the various kinds of chop moves in order to save the card (e.g. _Trash Chop Move_, _5's Chop Move_, _Tempo Clue Chop Move_, and so forth).
- However, none of these chop moves may be available to perform. In such a situation, players can _Chop Move_ a player by giving them a clue to make them intentionally misplay the clued card. This works in exactly the same way as a _Trash Chop Move_, except that it the trash is not known to the player receiving the clue (and it costs the team a strike).
- However, none of these chop moves may be available to perform. In such a situation, players can _Chop Move_ a player by giving them a clue to make them intentionally misplay the clued card. This works in exactly the same way as a _Trash Chop Move_, except that the trash is not known to the player receiving the clue (and it costs the team a strike). This means if **multiple** cards are touched by the clue, only cards to the right of the rightmost touched card are chop moved.
- For example, in a 3-player game:
- All of the 2's are played on the stacks.
- Bob's hand is completely unclued.
- Alice clues Bob red, touching one card on slot 1 as a _Play Clue_.
- Bob assumes that it is a red 3 and immediately plays the card. However, it is actually a red 4 and it misplays.
- Bob knows that if Alice is not making a mistake, then she must be trying to communicate something special. Similar to a _Trash Chop Move_, Bob can reason that multiple cards in his hand are important. He marks slot 2, slot 3, slot 4, and slot 5 as being _Chop Moved_.
- Red, Yellow, Blue and Purple are at 2, while Green has not had any cards played.
- Bob's hand is completely unclued, but requires 3 critical cards saving in his chop.
- All three cards need saving, but there is only 1 clue, therefore Alice uses a _Misplay Chop Move_.
- Alice clues Bob Blue, touching cards in slot 1 and slot 3 as a _Play Clue_.
- Bob assumes that the focus, the leftmost card, is a blue 3 and immediately plays the card. However, it is actually a blue 4 and misplays.
- Bob knows that if Alice is not making a mistake, then she must be trying to communicate something special. Bob can reason that multiple cards in his hard are in important, so he marks slot 4 and slot 5 as being _Chop Moved_. Slot 3 is touched, therefore slot 2 is his new chop.

<MisplayChopMove />

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22 changes: 9 additions & 13 deletions docs/extras/chop-moves/misplay-chop-move.yml
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
stacks:
- r: 2
- y: 2
- g: 2
- g: 0
- b: 2
- p: 2
players:
Expand All @@ -13,27 +13,23 @@ players:
- type: x
- type: x
- cards:
- type: r
clue: r
- type: b
clue: b
middleNote: (4)
- type: x
- type: b
clue: b
- type: x
- type: x
- type: x
- text: After Bob misplays the red 4...
- text: After Bob misplays the blue 4...
- name: Bob
cards:
- type: x
- type: x
above:
text:
- Chop
- Moved
- type: x
above:
text:
- Chop
- Moved
text: Chop
color: darkred
- type: b
- type: x
above:
text:
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