Gameplay Programmer | C++ Developer
Core Strength: C++ Systems Programming (8 years in AAA game productions)
Current Focus: Expanding beyond game development into system-level backend engineering,
while maintaining strong C++ fundamentals. Exploring backend patterns and tools to complement my performance-critical systems expertise.
Up Next: Deepening knowledge in concurrency and multithreading, especially queue-based data structures.
Feel free to connect with me for any opportunities in C++ systems programming, game development, or performance-critical applications.
Software Development
flowchart TB
Y[<- Me]
X[Exploration Direction ->>]
subgraph MainPath[ ]
direction LR
A[Frontend]
B[System]
C[Backend]
D[Cloud / Infrastructure]
end
Y --> B
X --> C
classDef you fill:#ffd966,stroke:#333,stroke-width:2px
classDef expand fill:#b6d7a8,stroke:#333,stroke-width:2px
classDef game fill:#9fc5e8,stroke:#333,stroke-width:2px
classDef cloud fill:#d9d2e9,stroke:#333,stroke-width:2px
class A game
class B you
class C expand
class D cloud
Game Development
flowchart TB
X[Exploration Direction->>]
Y[Me]
Z[<-]
subgraph MainPath[ ]
direction LR
A[Frontend]
B[Runtime]
C[Backend]
D[Cloud / Infrastructure]
end
Y --> B
X --> C
Z --> A
classDef you fill:#ffd966,stroke:#333,stroke-width:2px
classDef expand fill:#b6d7a8,stroke:#333,stroke-width:2px
classDef game fill:#9fc5e8,stroke:#333,stroke-width:2px
classDef cloud fill:#d9d2e9,stroke:#333,stroke-width:2px
class A game
class B you
class C expand
class D cloud
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8 years professional experience in gameplay programming
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Shipped Titles: Skull & Bones, Final Fantasy XV, Sniper Ghost Warrior: Contracts
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Commercial Engines:
Unreal Engine 4/5,CryEngine 3 -
Proprietary engines:
Luminous Engine,Anvil -
Languages, Platform & Tools:
C++,SQL,Perforce,JIRA,Miro,Confluence -
Responsibilities:
| Area | Topics |
|---|---|
| Core | Gameplay (runtime, combat, progression, inventory) |
| UI/UX | UI/UX (implementation, polish, cross-team alignment & collaboration) |
| Network & Tooling | Multiplayer & Account (backend validation, account data management, debug tooling, monitoring with Kibana) |
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Learning and applying concepts in multithreading and memory management (handling backend asyncs)
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Aware with CI/CD pipelines, automated testing, and cross-platform compliance
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Languages & Tools:
C++,Python,SQL,Git
| Project | Engine | Status | Description |
|---|---|---|---|
| TUNGSTEN | UE5.6 | WIP | Roguelite defense/shooter |
| FISH | UE5 | WIP | Combo Combat via Animation State Machine |
| NIMA | UE5 | Demo Ready | Rotatable cube, puzzle game |
| Escape from Wizard | XNA / MonoGame | Demo Ready | Escape game with enemy A* pathfinding |

