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Repo Structure

assets/models

  • players
  • npcs
  • environment
  • projectiles
  • structures
  • items
  • particles
  • misc

assets/blocks

  • <Block Name> / <block texture>.png
  • or <Block Name> / <6 different face textures, -x.png, +x.png, -y.png, +y.png, -z.png, +z.png>

assets/skyboxes

  • <skybox descriptive name>/ <6 face textures, -x.png, +x.png, -y.png, +y.png, -z.png, +z.png>

assets/ui

  • fonts
  • icons
  • logos
  • Any other UI assets

assets/audio

  • sfx
  • music

assets/maps

  • boilerplate.json (default map)

Asset Definition / Terminology

  • Entity - A non-block game object such as an NPC, an interactable Chest, a Door, etc.

    • Example. Zombie, Pig, Chest, Door, Booster Pad, Portal.
  • Misc - A misc. asset that would be outside of the bounds of the other categories.

    • Example: A muzzle-flash from a gun, footstep marks on ground, bullet hole.
  • Item - A player-held object.

    • Example: Sword, Axe, Pickaxe, Shield, Fishing Rod, Potion.
  • Block - A voxel cube that makes up the world’s terrain.

    • Example: Dirt, Wood, Sand, Grass, Stone, Iron, Gold.
  • Sound - Any sound related asset such as music and effects.

    • Example: Theme Song, Sword Clash, Punch Hit, Level Up Noise, Ambient weather.
  • Particle - 2D or (more rarely) 3D objects intended to be used as particle effects.

    • Example: Smoke, Dust, Sparks, Fire.
  • Projectile - 2D or 3D objects intended to be used as projectiles.

    • Examples: Arrows, Lasers, Fireballs, Bullets, Flying Rocks.
  • Environment - Assets intended to be used for environmental detail / visual enhancements.

    • Examples: Rocks, grasses, flowers, swarms of bugs, rubble.
  • Structure - Non-block assets that make up structures within the environment

    • Examples: Fences, Light Poles, Signs.
  • UI - Any asset intended to be used in the UI.

    • Examples: Icons, Images, Backgrounds, Fonts.

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