Expose oculus-hand profile by adding assets #280
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Add assets for the
oculus-handprofile to enable CDN distribution and developer usage.The
oculus-handprofile has existed in the registry (packages/registry/profiles/oculus/oculus-hand.json) but was never exposed through the assets package. Without corresponding assets, the profile cannot be built into the distribution and remains unavailable on the CDN, making it effectively unusable by developers (it is not available from https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0.20/dist/profiles/profilesList.json).Changes
packages/assets/profiles/oculus-hand/profile.jsonconfigurationleft.glbandright.glbhand models (reused fromgeneric-hand)profilesList.jsonand distributed via CDNWhy reuse generic-hand models?
The
oculus-handprofile is designed for hand tracking (not physical controllers), and the existinggeneric-handmodels provide appropriate visual representation. The profile defines hand gesture inputs including:xr-standard-trigger)Impact
Developers working with Oculus/Meta hand tracking can now load and visualize the
oculus-handprofile through the standard WebXR input profiles library and CDN.