- 
                Notifications
    You must be signed in to change notification settings 
- Fork 50
PositionRotationTracker
        jackbrookes edited this page Jun 5, 2018 
        ·
        9 revisions
      
    Attach this component to a gameobject and assign it in the trackedObjects field in an ExperimentSession to automatically record position/rotation of the object at each frame.
None
None
UXF.PositionRotationTracker.SetupDescriptorAndHeader()
Sets measurementDescriptor and customHeader to appropriate values
Parameters
None
UXF.PositionRotationTracker.GetCurrentValues()
Returns current position and rotation values
Parameters
None
Note: This file was automatically generated
๐ง Core topics
- ๐ Background
- โจ UXF 2.0
- โ๏ธ Compatibility
- ๐ถ๏ธ Oculus Quest Setup
 
- ๐ญ Concepts
- ๐ ๏ธ Get started
- ๐ Examples
- ๐ฅ๏ธ Built-in UI
- ๐ Session generation
- โฐ Events
- ๐ Data collection
- โ๏ธ Collect custom data
- ๐ Custom Data Handler
 
- ๐ Remote Data Collection
- ๐๏ธ WebGL DynamoDB setup
- ๐ Processing DynamoDB CSVs
- ๐ซ HTTP Post Setup
 
- ๐ง Settings system
- ๐๐ฝ Tracker system
- ๐ Logging system
- โ ๏ธ Common issues
- ๐ผ๏ธ Multi-scene experiments
- ๐บ Videos
- ๐จโ๐ Full written tutorial
- ๐ฆ Asset links
- ๐จโ๐ซ Unity tutorial links
- ๐ Useful code snippets
- ๐ก Programming ideas
- ๐งฎ Example R processing