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Pull requests: ioquake/ioq3
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renderergl2: reimplement greyscale as backend post after all 2D+3D draws
#815
opened Oct 23, 2025 by
llbraughler
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feat(web): deploy web version for normal users on GitHub pages
#728
opened Jun 19, 2025 by
WofWca
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feat: add "RANDOM" bot to "ADD BOTS" menu
baseq3
enhancement
#727
opened Jun 17, 2025 by
WofWca
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Fix lightning gun weapon number zeroed when sending weapon info to EV_MISSILE_MISS event
#695
opened Oct 16, 2024 by
LegendaryGuard
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Emscripten: Don't swallow browser keyboard shortcuts
#674
opened Jun 22, 2024 by
jdarpinian
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Fix Overlapping src and dest for strcpy in Client Code
#639
opened Feb 13, 2024 by
bilgincoskun
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refactor sdl_input.c to call gamepad functions in IN_ProcessEvents() instead of IN_GamepadMove()
#631
opened Jan 5, 2024 by
aisaboringname
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Added syncing bot skill in server options menu with g_spSkill
#600
opened May 22, 2023 by
Saint146
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SDL: allow to select input and output devices for sound like for open…
#557
opened Apr 22, 2022 by
mgerhardy
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Improve the default texture quality settings
enhancement
#488
opened Mar 14, 2021 by
Calinou
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Allow 8× multisampling in traditional (non-framebuffer) MSAA
enhancement
#487
opened Mar 14, 2021 by
Calinou
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