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6 changes: 3 additions & 3 deletions default_bus_layout.tres
Original file line number Diff line number Diff line change
@@ -1,16 +1,16 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://be5kbme8mkoqh"]

[resource]
bus/0/volume_db = 0.0694828
bus/0/volume_db = -3.24195
bus/1/name = &"Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -15.2046
bus/1/volume_db = -15.0805
bus/1/send = &"Master"
bus/2/name = &"SFX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = -15.1981
bus/2/volume_db = -2.43249
bus/2/send = &"Master"
7 changes: 4 additions & 3 deletions scenes/globals/gui_manager.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -506,7 +506,8 @@ size_flags_vertical = 4
focus_neighbor_top = NodePath("../Back")
focus_neighbor_bottom = NodePath("../MusicVolumeSlider")
min_value = -45.0
max_value = 0.0
max_value = -3.0
value = -3.0

[node name="MusicVolumeLabel" type="Label" parent="SettingsMenu/MarginContainer/ButtonsContainer"]
layout_mode = 2
Expand All @@ -523,7 +524,7 @@ focus_neighbor_top = NodePath("../MasterVolumeSlider")
focus_neighbor_bottom = NodePath("../SFXVolumeSlider")
min_value = -60.0
max_value = -15.0
value = -15.0
value = -24.0

[node name="SFXVolumeLabel" type="Label" parent="SettingsMenu/MarginContainer/ButtonsContainer"]
layout_mode = 2
Expand All @@ -539,7 +540,7 @@ layout_mode = 2
focus_neighbor_top = NodePath("../MusicVolumeSlider")
focus_neighbor_bottom = NodePath("../ControlsButton")
min_value = -60.0
max_value = -15.0
max_value = -10.0
value = -15.0

[node name="ControlsButton" type="Button" parent="SettingsMenu/MarginContainer/ButtonsContainer"]
Expand Down
7 changes: 7 additions & 0 deletions scripts/game/asteroid.gd
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,10 @@ func _ready():
$Asteroid.play("asteroid02")
else:
$Asteroid.play("asteroid03")

if has_node("AudioStreamPlayer2D"):
var explosion_player := $AudioStreamPlayer2D
explosion_player.bus = "SFX"


## Armazena a referência ao portal aberto,
Expand Down Expand Up @@ -102,6 +106,9 @@ func asteroid_destruction() -> void:
moving = false
$Asteroid.play("explosion")
$AsteroidExplosion.start()

$AudioStreamPlayer2D.bus = "SFX"
$AudioStreamPlayer2D.volume_db = -6.0 # ajuste só da explosão, se quiser
$AudioStreamPlayer2D.play()
set_collision_layer_value(1, true)
set_collision_layer_value(2, false)
Expand Down
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