A .NET 10 CLI tool that safely syncs video game saves across multiple PC platforms: Xbox/Game Pass, Steam, Epic Games, GOG, Ubisoft Connect, EA App, and Amazon Games. Works in any direction without corrupting saves.
- Xbox / Microsoft Store (Game Pass PC)
- Steam
- Epic Games Store
- GOG
- Ubisoft Connect
- EA App
- Amazon Games
- Safe sync — Atomic file copies with SHA-256 checksum verification
- Automatic backups — Creates a timestamped backup before every sync
- Conflict detection — Detects when both sides have been modified and prevents accidental overwrites
- Process guard — Blocks syncing while the game is running
- Multi-platform — Sync between any two (or more) configured platforms
- Restore — Roll back to any previous backup if something goes wrong
- Profile system — Configure save paths per game once, then sync with a single command
- .NET 10 SDK
- Windows
dotnet build.\install.ps1This publishes the tool and adds it to your PATH. Restart your terminal afterward.
gamesavesync addInteractive prompts will ask for:
- Game ID (short name, e.g.
starfield) - Display name
- Platform save paths (at least 2 platforms)
- Optional file include/exclude patterns
- Optional game process names (to prevent syncing while game is running)
Or non-interactively:
gamesavesync add --id starfield --name "Starfield" ^
--platform xbox="%LOCALAPPDATA%\Packages\BethesdaSoftworks.Starfield_3275kfvn8vcwc\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\My Games\Starfield\Saves"You can add as many platforms as needed:
gamesavesync add --id hades --name "Hades" ^
--platform xbox="%LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs" ^
--platform steam="%USERPROFILE%\Documents\Saved Games\Hades" ^
--platform epic="%USERPROFILE%\Documents\Saved Games\Hades"gamesavesync status starfield# Auto-detect direction (newer overwrites older, only for 2-platform profiles):
gamesavesync sync starfield
# Specify source and destination platforms:
gamesavesync sync starfield --from xbox --to steam
gamesavesync sync starfield --from steam --to xbox
# Skip confirmation prompt:
gamesavesync sync starfield --from xbox --to steam -ygamesavesync backup starfield
gamesavesync backup starfield --platform xbox# List available backups:
gamesavesync restore list starfield
# Restore the most recent backup:
gamesavesync restore starfield --platform steam
# Restore a specific backup by index:
gamesavesync restore starfield --platform steam --index 2gamesavesync listgamesavesync remove starfield- Pre-sync backup: A full backup of the destination is created before any files are overwritten
- Atomic copies: Files are written to a temp file first, verified with SHA-256, then atomically moved into place
- Post-sync verification: After syncing, every destination file is re-verified against the source checksum
- Process guard: Syncing is blocked if the game process is detected as running
- Conflict detection: If both sides have been modified since the last sync, the tool refuses to auto-sync and asks you to pick a direction
- Rollback: If verification fails, the backup path is shown so you can restore immediately
Games that have been validated with GameSaveSync:
| Game | Platforms Tested | Status |
|---|---|---|
| The Elder Scrolls V: Skyrim Special Edition | Xbox ↔ Steam | ✅ Working |
| Fallout | Xbox ↔ Steam | ✅ Working |
| Hades 1 | Xbox → Steam (WGS) | ✅ Working (one-way, see warning below) |
If you've tested another game or platform combination, feel free to open an issue or PR to add it to this list.
| Item | Path |
|---|---|
| Game profiles | %APPDATA%\GameSaveSync\profiles\ |
| Backups | %APPDATA%\GameSaveSync\backups\ |
| Logs | %APPDATA%\GameSaveSync\logs\ |
- Xbox/MS Store: Saves are in
%LOCALAPPDATA%\Packages\<PackageFamilyName>\. You may need to take ownership of thewgsfolder to access them. ⚠️ WGS Container Warning: Some Xbox/Game Pass games (e.g. Hades, Celeste, Starfield) store saves in the WGS container format — a proprietary Microsoft binary structure where files are stored as GUID-named blobs. GameSaveSync can extract and read WGS containers, but cannot write back to them. This means syncing from Xbox to other platforms is a one-way trip. You can sync Xbox → Steam/Epic/etc., but not the other way around for WGS-based games. The tool will automatically detect WGS containers and block write attempts to prevent corruption.- Steam: Save locations vary by game. Check PCGamingWiki for specific paths.
- Epic/GOG/Ubisoft/EA/Amazon: Save locations are game-specific. PCGamingWiki is the best reference for finding them.
- Always run
statusfirst to verify your profile configuration before syncing.
MIT