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24 changes: 24 additions & 0 deletions R/getCurrentWorld.R
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#' Get the name of the current world.
#'
#' @return the current world miner uses is working in.
#'
#'
#' @examples
#' \dontrun{
#' mc_connect()
#' currentWorld <- getCurrentWorld()
#' playerWorld <- getPlayerWorld()
#' if(currentWorld != playerWorld){
#' setWorld(playerWorld)
#' }
#'
#' }
#' @seealso [getPlayerWorld()], [getWorlds()] and [setWorld()]
#'
#' @export
getCurrentWorld <- function()
{
out <- mc_sendreceive("getCurrentWorld()")
out

}
34 changes: 34 additions & 0 deletions R/getPlayerWorld.R
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#' Get player world
#'
#' Get player world. The default is to get the world of the first player spawned
#' in the game, but the world of other players can be gotten using the
#' `player_id` argument.
#'
#' @param player_id Integer giving the ID of a player. You can find IDs of all
#' current players using [getPlayerIds()].
#'
#' @return The worldname a player is in.
#'
#'
#' @examples
#' \dontrun{
#' mc_connect()
#' getPlayerWorld()
#'
#' player <- getPlayerIds()[1]
#' getPlayerWorld(player)
#' }
#'
#' @seealso [getWorlds()] and [setWorld()]
#'
#' @export
getPlayerWorld <- function(player_id = NULL)
{

if(is.null(player_id)){
out <- mc_sendreceive("player.getWorld()")
} else {
out <- mc_sendreceive(merge_data("player.getWorld", player_id))
}
out
}
20 changes: 20 additions & 0 deletions R/getWorlds.R
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#' Get a vector of all worlds recognized by Spigot.
#'
#' @return A vector containing all worlds recognized by Spigot.
#'
#' @examples
#' \dontrun{
#' mc_connect()
#' worlds <- getWorlds()
#' setWorld(worlds[1])
#' }
#' @seealso [getPlayerWorld()], [getCurrentWorld()] and [setWorld()]
#'
#' @export
getWorlds <- function()
{
result <- mc_sendreceive("getWorlds()")
out <- strsplit(result, split = ',')
out[[1]]

}
37 changes: 37 additions & 0 deletions R/setWorld.R
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#' Set world
#'
#' Get the world that miner uses for its locations. The default is the "normal" overworld,
#' but by using this command with a worldname as parameter, the world that is used for locations gets changed
#'
#' @param world The world you want to change to. You can find IDs of all
#' worlds using [getWorlds()], or the world a player is in by using [player.getWorld()].
#'
#'
#' @examples
#' \dontrun{
#' mc_connect()
#' world <- getPlayerWorld()
#' setWorld(world)
#'
#' }
#'
#' @seealso [getWorlds()], [getCurrentWorld()] and [player.getWorld()]
#'
#' @export
setWorld <- function(world)
{
if (is.null(world) || is.na(world)){

"[error]: no input given!"

} else {

out <- mc_sendreceive(merge_data("setWorld", world))
out

}




}