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Rendering
kipje13 edited this page Aug 22, 2019
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RLBot has support for drawing things on screen. This can be helpfull when debugging your bot.
Renderer::DrawLine3D(Color color, rlbot::flat::Vector3 start,
rlbot::flat::Vector3 end);Draws a line from start to end using color.
Renderer::DrawPolyLine3D(Color color,
std::vector<const rlbot::flat::Vector3 *> points);Draws a list of lines from points[0] to points[1] to points[2] etc. using color.
Renderer::DrawString2D(std::string text, Color color,
rlbot::flat::Vector3 upperLeft, int scaleX, int scaleY);Draws string text on screen using color. Top left of the text starts at upperLeft, this is the distance in pixels to the top left of the game window, the z component is ignored. scaleX and scaleY resize the text, this is NOT the size in pixels.
Renderer::DrawString3D(std::string text, Color color,
rlbot::flat::Vector3 upperLeft, int scaleX, int scaleY);Draws string text on screen using color. Top left of the text starts at upperLeft, this is a position in world space. The text is still rendered in 2D. scaleX and scaleY resize the text, this is NOT the size in pixels.
Renderer::Clear();Removes all currently stored draw instructions.
rlbot::NamedRenderer renderer("test");
renderer.DrawString2D("Hello world!", rlbot::Color::green,
rlbot::flat::Vector3{10, 10, 0}, 4, 4);
renderer.FinishAndSend();