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@chiefcll
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performing this check has a lot of overhead for each image.

@wouterlucas
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You can do this higher up the chain in checkGLError - that way you skip a few invocations
I don't know how important it is to have this on createShader

@chiefcll
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I think it's important in Dev to know if it worked. But in prod - won't matter. I'll look into moving it up...

@chiefcll
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done

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2 participants