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1 change: 1 addition & 0 deletions src/core/Stage.ts
Original file line number Diff line number Diff line change
Expand Up @@ -69,6 +69,7 @@ export type StageOptions = Omit<
platform: Platform | WebPlatform;
inspector: boolean;
maxRetryCount: number;
enableClear: boolean;
};

export type StageFpsUpdateHandler = (
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4 changes: 3 additions & 1 deletion src/core/renderers/webgl/WebGlRenderer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -190,7 +190,9 @@ export class WebGlRenderer extends CoreRenderer {
this.curRenderOp = null;
this.renderOps.length = 0;
glw.setScissorTest(false);
glw.clear();
if (this.stage.options.enableClear !== false) {
glw.clear();
}
}

createShaderProgram(
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13 changes: 13 additions & 0 deletions src/main-api/Renderer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -238,6 +238,17 @@ export interface RendererRuntimeSettings {
*/
fpsUpdateInterval: number;

/**
* Clears the render buffer on reset
*
* @remarks
* If false, the renderer will not clear the buffer before rendering a new frame.
* This is useful if you want to preserve the previous frame.
*
* @defaultValue `true`
*/
enableClear: boolean;

/**
* DOM Inspector
*
Expand Down Expand Up @@ -525,6 +536,7 @@ export class RendererMain extends EventEmitter {
settings.devicePhysicalPixelRatio || window.devicePixelRatio || 1,
clearColor: settings.clearColor ?? 0x00000000,
fpsUpdateInterval: settings.fpsUpdateInterval || 0,
enableClear: settings.enableClear ?? true,
targetFPS: settings.targetFPS || 0,
numImageWorkers:
settings.numImageWorkers !== undefined ? settings.numImageWorkers : 2,
Expand Down Expand Up @@ -586,6 +598,7 @@ export class RendererMain extends EventEmitter {
enableContextSpy: settings.enableContextSpy!,
forceWebGL2: settings.forceWebGL2!,
fpsUpdateInterval: settings.fpsUpdateInterval!,
enableClear: settings.enableClear!,
numImageWorkers: settings.numImageWorkers!,
renderEngine: settings.renderEngine!,
textureMemory: resolvedTxSettings,
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