Skip to content

Conversation

@alexbobp
Copy link

The auto workbench will now track how many unique ingredients are not present and will keep input slots reserved for them.

Takes a conservative approach that should work with almost all recipes, but is minimalistic to avoid causing too much lag or otherwise being annoying to players who don't expect this behavior.
(one known edge case: a recipe that uses many of one ingredient that does not stack, might still jam, because my code does not check maximum stack sizes and will only reserve 1 slot. I do not know of such recipes)

I did this because my number 1 issue with using the "auto" crafting table in actual automation was that if I couldn't supply all ingredients at the same rate, it would get swamped with one ingredient and need manual intervention. I am now happily mass-producing railcraft wooden ties headache-free.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant