Skip to content

Releases: maxpetul/C3X

Release 25 Preview 1

24 Sep 01:28

Choose a tag to compare

Release 25 Preview 1 Pre-release
Pre-release

Download: C3X_R25_Preview_1.zip
New in this version:

  • Increase city limit to 2048
    • Setting named lift_city_limit, included in new "Limits Removed" section with other limit increases/removals
  • Enable tile graphics to cycle over day and night, see "Day/Night Cycle" section of default config for details
  • Allow Civilopedia descriptions for units, civilizations, and game concepts to span multiple pages
  • Can adjust time to double building culture, setting named years_to_double_building_culture
  • Option to prevent units from upgrading past an intermediate type that does not have the upgrade ability
    • Setting named prevent_old_units_from_upgrading_past_ability_block
  • Can adjust times to generate tourism gold, setting named tourism_time_scale_percent
  • Option to put all human players in contact with each other at the start of a hotseat game
    • Setting named introduce_all_human_players_at_start_of_hotseat_game
  • Double size of minimap when running in high definition (>= 1920 horizontal pixels), setting named double_minimap_size
  • Option to show some popup messages as online-multiplayer-style notifications
    • Setting named convert_some_popups_into_online_mp_messages, off by default, see config for which popups are affected
  • Option to switch debug mode on or off for games in progress
    • Setting named enable_debug_mode_switch, off by default, see config for how to use in-game
  • Fix AI players being able to sacrifice units that don't have the sacrifice special ability set on their type
  • Option to tint coast and sea tiles on minimap based on cultural borders
    • Setting named show_territory_colors_on_water_tiles_in_minimap, off by default
  • Do not charge maintenance for buildings provided for free by shared wonder effects
  • Option to draw small shadows underneath city dots on the minimap to make them more visible
    • Setting named accentuate_cities_on_minimap, off by default because it doesn't quite work properly

Release 23 Preview 2

08 Jun 00:11

Choose a tag to compare

Release 23 Preview 2 Pre-release
Pre-release

Download: C3X_R23_Preview_2.zip
New in this version:

  • AMB editor improvements
    • Show overall duration of loaded file
    • When playing preview, don't complain that empty WAV file names are missing
    • Create a new temp folder for each preview played and dispose of sound core objects when previews are stopped
      • These changes should fix issues where previews can't be played due to conflicts with leftover files
  • Prevent airdrops from violating the trespassing restriction
  • Fix possible crash when unit performing stack bombard is destroyed
  • Fix division by zero in AI logic to evaluate proposed alliances

Release 23 Preview 1

31 May 20:49

Choose a tag to compare

Release 23 Preview 1 Pre-release
Pre-release

Download: C3X_R23_Preview_1.zip
New in this version:

  • Include AMB editor
  • Adjustable rebase range as multiple of operational range, setting named rebase_range_multiplier
  • Option not to draw capital cities larger than they really are, named do_not_make_capital_cities_appear_larger
  • Fix city screen zooming out for adjacent tiles that aren't actually workable due to maximum work radius

Release 21 Preview 2

22 Jan 02:59

Choose a tag to compare

Release 21 Preview 2 Pre-release
Pre-release

Download: C3X_R21_Preview_2.zip
New in this version:

  • Apply the stack limit separately to land, sea, and air units
  • Option to exclude cities from the unit stack limit
  • Do not apply all-units special retreat rule to immobile units
  • Prevent airlifting from violating the stack limit
  • Fix crash related to cross shore detection option
  • Fix units retreating onto fully occupied tiles
  • Fix unit stack limit blocking combat

Release 21 Preview 1

10 Jan 04:08

Choose a tag to compare

Release 21 Preview 1 Pre-release
Pre-release

Download: C3X_R21_Preview_1.zip
New in this version:

  • Allow perfume amounts to be specified as percentages
  • Option to limit how many units can share each tile, named limit_units_per_tile
  • Adjustable chance for max one HP units to be destroyed by nuclear strikes
    • Controlled by config option chance_for_nukes_to_destroy_max_one_hp_units
  • Add limited_railroads_work_like_fast_roads option which does just that
  • Option to allow sale of buildings like aqueducts that uncap population growth, named allow_sale_of_aqueducts_and_hospitals
  • Option stopping non-sea detector units from revealing invisible sea units and vice-versa, named no_cross_shore_detection
  • Fix charm flag controling PTW arty targeting not working for reloaded games
  • Fix building unit prereqs interfering with unit limits

Release 20 Preview 2

20 Oct 00:56

Choose a tag to compare

Release 20 Preview 2 Pre-release
Pre-release

Download: C3X_R20_Preview_2.zip
New in this version:

  • Fix bug related to "Disables Diseases From Flood Plains" tech flag
    • Option named patch_disease_stopping_tech_flag_bug, off by default b/c this fix causes a lot more disease under the standard rules
  • Display negative yields from generated resources
  • Option to make planting forests produce LM forest terrain (named convert_to_landmark_after_planting_forest)
  • Fix free unit glitch from switching production to a building through the unit limit reached popup
  • Rebuild the trade network after loading save data for improvements beyond the limit
  • Fix yields from resource generating buildings not always appearing after a new scenario is loaded

Release 20 Preview 1

06 Oct 01:50

Choose a tag to compare

Release 20 Preview 1 Pre-release
Pre-release

Download: C3X_R20_Preview_1.zip
New in this version:

  • Remove city improvement limit
    • Controlled by config option remove_city_improvement_limit
  • Option to show unit hitpoints on the stealth attack target selection popup (named show_hp_of_stealth_attack_options in config)
  • Option to have a warning when the building you've selected to build would replace another already built in the city
    • Named warn_when_chosen_building_would_replace_another in config, off by default
  • Option to prevent stealth attacks from targeting units that are invisible and unrevealed (named exclude_invisible_units_from_stealth_attack)
  • Stop barbarian spawns from bankrupting the barbarian player (matters only if barbs are allowed to capture cities)
  • Option stopping pollution of impassable tiles also covers volcanic eruptions
  • Make barbarians defend cities they've captured as if they were camps
  • Load a third config file, custom.c3x_config.ini, if present
  • Fix describe_states_of_units_on_menu setting being ignored
  • Stop units from airdropping multiple times in one turn
    • This only matters when dont_end_units_turn_after_airdrop has been activated
  • Do not group together units with different names on right-click menu
  • Record which units have used extra defensive bombards in save files
  • Touch up action descriptions for auto precision striking and fortified exhausted units
  • Correct description of lethal zone of control setting in default config

Release 18 Preview 1

21 May 22:42

Choose a tag to compare

Release 18 Preview 1 Pre-release
Pre-release

Download: C3X_R18_Preview_1.zip
New in this version:

  • Unit limits
  • Add icons to units on the right-click menu showing movement and status
  • Gray out units on right-click menu if they have no remaining moves
  • Apply GridOn setting from conquests.ini after loading a save

Release 17 Preview 3

08 Apr 02:13

Choose a tag to compare

Release 17 Preview 3 Pre-release
Pre-release

Download: C3X_R17_Preview_3.zip

New in this version:

  • Civ and leader names can vary by era
  • Option to stop AI from escorting units without the "requires escort" flag
  • Exclude units from lethal ZoC when they're entering a tile after capturing an enemy unit
  • Fix incorrect icons appearing for generated resources
  • Fix a rare edge case where stack bombard would continue attacking an empty tile
  • Option to hide icons for generation of non-bonus resources
  • Fix possible freeze when a trade deal is broken for a resource that's an input to a resource generating building
  • Allow list items to be placed on separate lines for perfume_specs and buildings_generating_resources

Release 17 Preview 2

24 Dec 22:03

Choose a tag to compare

Release 17 Preview 2 Pre-release
Pre-release

Download: C3X_R17_Preview_2.zip

New in this version:

  • Enable resource generating buildings to add the resource's yields to their city
  • Display icons for generated resources on top of the generating building
  • Option to allow airdrops without airports
  • Can increase unit maintenance costs based on their build costs
  • Adjustable AI worker requirement
  • Option to pack the list of luxuries more tightly into the box on the city screen
  • Fix freezes caused by undisembarkable escorting unit
    • Covered by the disembark immobile bug fix option, which has been renamed
  • Improve turn timer
    • No longer count time spent on city screen
    • Fix possible double-counting of time spent on popups