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Mastermind

A project created for the purpose of our uni AI subject.

Background

Based on the Mastermind board game. We've implemented a few different alorithms which can resolve the game. The main goal was to compare them and find the most optimal solution. There is also a dedicated GUI to show the effects of our job.

Algorithms

  1. Brute force
  • Dummy (each combination respectively)
  • Random (combinations in randomized order without repetitions)
  1. Smart random (Random with rejecting impossible combinations)
  2. Knuth (also known as five-guess algorithm)
  3. Genetic

Stack

  • Python3
  • PyGame

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