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FactoryReset v1.3.2 alpha - dev branch

FactoryResetLogo

About

This is new version of my "W10M replica" (uwp) of open-sourced FactoryReset game. The project based on monogame framework.

Game scenario

The main goal is reset some "futuristic" factory. I try to block unhappy game end (enemies don't want to open last door, I hope...)))))

Screenshots

What's new?

  • Futuristic "2099 year" atmosphere (strange "animated walls" effects so cool)
  • Compatibility with poor Lumia smartphones (i.e., L640 with W10M 15063)

Tech. details

  • UWP + 10240 Windows SDK & Monogame 3.8 support added (but W10M 14393/15063 highly recommended!)
  • I switched from Hi-Def profile to Reach profile (at now, texture/shader xnb files are reach-compatible!)
  • TouchPanel control realized so-so (great Astoria tech. problems)
  • Damaged tile.fx shader suddenly generated "2099 year" atmosphere (I specially leave this fun bug!)
  • Half-Godmode enabled (enemy attacks ignored, but you may loose life after some bad move)))

A few words about Idea & Design

A 2D stealth action platformer with hand-crafted pixel-art animation. Made for the 2019 Games Programming Laboratory at ETH. A original game trailer can be seen on YouTube.

Controlling via TouchPanel

  • Swipe left/right/up/down: move left/right/up/down
  • Tap (screen): jump (& skip long mom-dauther dialogs too)
  • Double swipe down: hide
  • Double swipe left: back
  • Double swipe right: open the door
  • Double swipe up: call mom
  • Three-finger multi-touch: pause / menu

Known bugs

  • On L640 (W10M 10240/Astoria) this game halts at start.

TODO

  • Tweak tile.fx shader for more smooth screen runs/movings :)
  • Add custom levels load&run function
  • Try to switch on/to my custom Monogame "repo" (Astoria need it)

References

..

AS IS. No support. RnD only / DIY.

.

[m][e] November, 10 2025

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Futuristic 2D stealth action platformer restyled by me )

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  • C# 97.8%
  • HLSL 2.2%