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metapho edited this page Jan 29, 2026
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Mob Farm Limiter was designed to control farms that bypass vanilla mob caps. It provides full flexibility, allowing users to configure and manage specific mob farm limits via config.yml according to their needs.
Unlike other plugins that periodically delete existing mobs, Mob Farm Limiter proactively cancels mob spawn events before they occur. It restricts spawns based on:
- Entity Types: Specify exactly which mobs to limit.
- Radius: Set the distance (in blocks) to scan for nearby entities.
- Counts: Define the maximum number of entities allowed within that radius.
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Spawn Reasons: Target specific spawning methods (e.g.,
NATURAL,NETHER_PORTAL).
These are default values; you can add as many sections as needed to the configuration.
mob-limits:
# The entity type to apply the limit
# https://jd.papermc.io/paper/1.21.11/org/bukkit/entity/EntityType.html
pillager:
# Radius (in blocks) to check for nearby entities
radius: 36
# Maximum number of entities allowed within the radius
count: 100
# List of spawn reasons to apply this limit
# Reference: https://jd.papermc.io/paper/1.21.11/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
# Multiple spawn reasons can be specified.
# If empty [], all spawn reasons are applied.
reasons:
- NATURAL
zombified_piglin:
radius: 50
count: 100
reasons:
- NETHER_PORTAL
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/mobfarmlimiter reload: Reloads the configuration file.
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mobfarmlimiter.command.reload: Allows use of the reload command. (Default: OP)