Emscripten port of ARToolKit to JavaScript.
- build/(compiled debug and minified versions of ARToolKit.js)
- doc/(documentation, coming...)
- emscripten/(source code for ARToolKit.js)
- examples/(demos and examples using ARToolKit.js)
- js/(compiled versions of ARToolKit.js with Three.js helper api)
- tools/(build scripts for building ARToolKit.js)
- 
Install build tools 
- 
Install node.js (https://nodejs.org/en/) 
- 
Install python2 (https://www.python.org/downloads/) 
- 
Install emscripten (http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html#download-and-install) 
- 
Clone ARToolKit5 project to get the latest source files. From within jsartoolkit5 directory do git submodule update --init. If you already cloned ARToolKit5 to a different directory you can:
- create a link in the jsartoolkit5/emscripten/directory that points to ARToolKit5 (jsartoolkit5/emscripten/artoolkit5)
- or, set the ARTOOLKIT5_ROOTenvironment variable to point to your ARToolKit5 clone
- or, change the tools/makem.jsfile to point to your artoolkit5 clone (line 62, 83, 107, 140)
- Building
- Make sure EMSCRIPTENenv variable is set (e.g.EMSCRIPTEN=/usr/lib/emsdk_portable/emscripten/master/ node tools/makem.js
- Rename the ARTOOLKIT5_ROOT/include/AR/config.h.infile toconfig.h
- Run node run build
During development, you can run node run watch, it will rebuild the library everytime you change ./js/ directory.
- The built ASM.js files are in /build. There's a build with debug symbols inartoolkit.debug.jsand the optimized build with bundled JS API inartoolkit.min.js.
<script async src="build/artoolkit.min.js">
// include optimized ASM.js build and JS API
</script><script src="build/artoolkit.debug.js">
// - include debug build
</script>
<script src="js/artoolkit.api.js">
// - include JS API
</script><script async src="build/artoolkit.min.js">
// - include optimized ASM.js build and JS API
</script>
<script async src="three.min.js">
// - include Three.js
</script>
<script async src="js/artoolkit.three.js">
// - include Three.js helper API
</script>
<script>
window.ARThreeOnLoad = function () {
console.log("Three.js helper API loaded");
};
if (window.ARController && window.ARController.getUserMediaThreeScene) {
ARThreeOnLoad();
}
</script>See examples/ for examples on using the raw API and the Three.js helper API.
The basic operation goes like this:
- Load a ARCameraParamobject
- Create a ARControllerobject
- Set pattern detection mode
- Load pattern markers or multimarkers if needed
- Add a 'getMarker'event listener
- Call ARController.process(img)
<script src="build/artoolkit.min.js"></script>
<script>
  var param = new ARCameraParam();
  param.onload = function () {
    var img = document.getElementById('my-image');
    var ar = new ARController(img.width, img.height, param);
    // Set pattern detection mode to detect both pattern markers and barcode markers.
    // This is more error-prone than detecting only pattern markers (default) or only barcode markers.
    //
    // For barcode markers, use artoolkit.AR_MATRIX_CODE_DETECTION
    // For pattern markers, use artoolkit.AR_TEMPLATE_MATCHING_COLOR
    //
    ar.setPatternDetectionMode(artoolkit.AR_TEMPLATE_MATCHING_COLOR_AND_MATRIX);
    
    ar.addEventListener('markerNum', function (ev) {
      console.log('got markers', markerNum);
    });
    ar.addEventListener('getMarker', function (ev) {
      console.log('found marker?', ev);
    });
    ar.loadMarker('Data/patt.hiro', function (marker) {
      console.log('loaded marker', marker);
      ar.process(img);
    });
};
  param.src = 'Data/camera_para.dat';
</script>the calls your JS apps needs
- artoolkit.init(path, camera_param_path)- load path for artoolkit emscripten files
- artoolkit.onReady(callback)- runs callback when artoolkit has completely downloaded, initalized and ready to run
- artoolkit.setup(width, height);- initalize a buffer size for a canvas of width & height
- artoolkit.process(canvas);- extracts a frame from a canvas and process it
- artoolkit.debugSetup()- enables debugging, adds a threshold image to the dom
- artoolkit.getDetectedMarkers()- returns an array of detected markers from last detection process
- artoolkit.getCameraMatrix()- returns the projection matrix computed from camera parameters
- artoolkit.getTransformationMatrix()- returns the 16-element WebGL transformation matrix
calls called from emscripten runtime -> artoolkit.js
- artoolkit.onFrameMalloc(object)- gets called when frame buffer gets allocated for canvas
- artoolkit.onMarkerNum(number)- gets called with the numbers of markers detected
- artoolkit.onGetMarker(object, index)- gets called with the marker struct for the positioned marker
calls available from js -> emscripten
- _setup(width, height)
- _setThreshold(int)- 0 to 255
- _process()
- _setDebugMode(boolean)
- _addMarker(string)
- setThreshold
- setThresholdMode()eg. `Module.setThresholdMode(Module.AR_LABELING_THRESH_MODE_AUTO_MEDIAN / AR_LABELING_THRESH_MODE_AUTO_OTSU );
- setLabelingMode
- setPatternDetectionMode
- setMatrixCodeType(): Eg. Module.setMatrixCodeType(Module.AR_MATRIX_CODE_3x3);
- setImageProcMode
- setPattRatio
artoolkit.init('', 'camera_para.dat').onReady(function() {
artoolkit.setProjectionNearPlane(1);
artoolkit.setProjectionFarPlane(1000);
artoolkit.setPatternDetectionMode(artoolkit.CONSTANTS.AR_MATRIX_CODE_DETECTION);
artoolkit.setMatrixCodeType(artoolkit.CONSTANTS.AR_MATRIX_CODE_4x4);
})
artoolkit.init('', 'camera_para.dat').onReady(function() {
artoolkit.addMarker('../bin/Data/patt.hiro', function(marker) {
artoolkit.process(v);
})
})
prepend all these constants with Module. or artoolkit.CONSTANTS to access them
- AR_DEBUG_DISABLE
- AR_DEBUG_ENABLE
- AR_DEFAULT_DEBUG_MODE
- AR_LABELING_WHITE_REGION
- AR_LABELING_BLACK_REGION
- AR_DEFAULT_LABELING_MODE
- AR_DEFAULT_LABELING_THRESH
- AR_IMAGE_PROC_FRAME_IMAGE
- AR_IMAGE_PROC_FIELD_IMAGE
- AR_DEFAULT_IMAGE_PROC_MODE
- AR_TEMPLATE_MATCHING_COLOR
- AR_TEMPLATE_MATCHING_MONO
- AR_MATRIX_CODE_DETECTION
- AR_TEMPLATE_MATCHING_COLOR_AND_MATRIX
- AR_TEMPLATE_MATCHING_MONO_AND_MATRIX
- AR_DEFAULT_PATTERN_DETECTION_MODE
- AR_USE_TRACKING_HISTORY
- AR_NOUSE_TRACKING_HISTORY
- AR_USE_TRACKING_HISTORY_V2
- AR_DEFAULT_MARKER_EXTRACTION_MODE
- AR_MAX_LOOP_COUNT
- AR_LOOP_BREAK_THRESH
- AR_MATRIX_CODE_3x3
- AR_MATRIX_CODE_3x3_HAMMING63 5
- AR_MATRIX_CODE_3x3_PARITY65 2
- AR_MATRIX_CODE_4x4
- AR_MATRIX_CODE_4x4_BCH_13_9_3 7
- AR_MATRIX_CODE_4x4_BCH_13_5_5 10
- AR_LABELING_THRESH_MODE_MANUAL
- AR_LABELING_THRESH_MODE_AUTO_MEDIAN
- AR_LABELING_THRESH_MODE_AUTO_OTSU
- AR_LABELING_THRESH_MODE_AUTO_ADAPTIVE
- AR_MARKER_INFO_CUTOFF_PHASE_NONE
- AR_MARKER_INFO_CUTOFF_PHASE_PATTERN_EXTRACTION
- AR_MARKER_INFO_CUTOFF_PHASE_MATCH_GENERIC
- AR_MARKER_INFO_CUTOFF_PHASE_MATCH_CONTRAST
- AR_MARKER_INFO_CUTOFF_PHASE_MATCH_BARCODE_NOT_FOUND
- AR_MARKER_INFO_CUTOFF_PHASE_MATCH_BARCODE_EDC_FAIL
- AR_MARKER_INFO_CUTOFF_PHASE_MATCH_CONFIDENCE
- AR_MARKER_INFO_CUTOFF_PHASE_POSE_ERROR
- AR_MARKER_INFO_CUTOFF_PHASE_POSE_ERROR_MULTI
- AR_MARKER_INFO_CUTOFF_PHASE_HEURISTIC_TROUBLESOME_MATRIX_CODES