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Basic virtual pet game (in the vein of neopets.com) built using the MVC pattern.
modulargaming/kittokittokitto
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=================================================
Welcome to ModularGaming, a PHP5 OOP web game framework.
Modular Gaming is forked off a project called KittoKittoKitto.
MG's goals are simple:
* Help new webgame developers get off the ground as quickly as possible.
Writing the whole register/login/boards/adopt web thing over and over
is a pointless waste of time.
That said, it is not within the scope of MG to provide *everything*
you would see in a run-of-the-mill webgame. What is in this package is
every major feature a basic installation of MG is going to provide.
There is no battle stadium or trading post. There are not even user
shops! The purpose of MG is to provide *the very basic* components.
It is my personal belief that providing *too much* functionaility will
just encourage dozens of sites using the MG code and *no*
custmizations to speak of will spring up.
Your game should be unique - but that does not mean you should waste
time re-inventing the wheel. We will probably be publishing several
extensions to MG to add those functions, but they will be optional
(and, of course, Free) add-ons.
* Help educate brand-new and novice programmers by giving them a well-
designed application to hack away at. The code in MG will (hopefully)
service as an inspiration light of Best Practices and Brilliantly DRY
code to the next generation of web-game developers.
== Installation ==
See the ModularGaming site for installation instructions.
<http://www.modulargaming.com/projects/modulargaming/wiki/MgGuide>
== Post-Installation ==
My tips to you at this point:
* Read through the code. Learn where things go in the directory tree. There
really isn't that much code to look at - most of the work is being done
by ActiveTable automagically.
* __LEARN HOW TO USE ACTIVETABLE__. It's a brand-new library, and docs are
still forthcoming (although there's pretty good in-line documentation that
can be compiled into HTML with phpdocumentor), but ActiveTable is a
*SERIOUS* timesaver. Without it, I would not have been able to write
MG in (literally) five days.
There's some documentation for the library at
<http://aphp.yasashiisyndicate.org>. It's not complete, but it's not
exactly sparse, either.
Writing and debugging SQL is a bitch. It's error-prone. It's a timesink.
Why not have most of your SQL written for you by ActiveTable? ;-)
Furthermore, ActiveTable uses PEAR::DB#prepare()/PEAR::DB#execute() for
all of its operations, so you're absolutely safe from SQL injection,
even if you don't use stripinput() in whatever you're passing it. How
can you pass that up?
* Use Smarty templates. As you can see, they keep all of your script files
very small, clean, and easy-to-read. Plus, Smarty has a kickass caching
engine, so when you realize the boards are causing high server loads, you
can have Smarty cache the HTML it generates with a few extra lines.
No SQL/HTML generation = less load. You can even have Smarty expire a
cached template whenever someone makes a new post. Believe me - Smarty
has a lot of features that make it worth learning.
The Smarty manual is available at <http://smarty.php.net>. Give it a once-
over, at the very least!
ModularGaming has been brought to you by the Modular Gaming community.
<http://modulargaming.com>
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Basic virtual pet game (in the vein of neopets.com) built using the MVC pattern.
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