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Releases: ninjamica/PSX_MCSX

1.1.4

17 Jan 05:33

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  • Update light color of quark:myalite_crystal to green to reflect updated texture

Full Changelog: 1.1.3...1.1.4

1.1.3

18 Dec 07:22

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A quick simple patch for a few bugs.

  • fix text on glowing signs not glowing
  • allow light to pass through sea pickles
  • allow light to pass through weather detectors
  • allow light to pass through missinglinks buttons and pressure plates

Full Changelog: 1.1.2...1.1.3

1.1.2

22 Nov 20:49

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A small bugfix update:

  • fixed light not passing through some concrete and terracotta blocks
  • fixed light not passing through some skulk related blocks

Full Changelog: 1.1.1...1.1.2

1.1.1

14 Nov 04:12

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A small update fixing a couple bugs

  • glow frames now actually glow
  • sign text on ebony and enderviolet signs now work as expected
  • leads (and a few other rare debug elements) are now properly affected by fog

Full Changelog: 1.1.0...1.1.1

1.1.0

13 Oct 23:29

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MCSX shader release for PSX 2.0

Full Changelog: 1.0.6...1.1.0

1.0.6

27 Sep 06:15

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1.0.6 Pre-release
Pre-release

Fixed nameplate removal not working on sheep

Full Changelog: 1.0.5...1.0.6

1.0.5

27 Sep 05:58

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1.0.5 Pre-release
Pre-release

Update for MCSX 2.0, fixing various issues including light leaking

Full Changelog: 1.0.3...1.0.5

1.0.3

13 Sep 07:26

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Newest release for MCSX 2.0

1.0.2

06 Aug 02:51

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  • Fixes a bug where lighting would not work on some systems.

This was caused by leaving the texture format for several textures at their default values, which would prevent image bindings from working on some systems.

1.0.1

01 Jun 02:49

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Fixed precision issue causing dithering to appear uneven