A derive(new) attribute creates a new constructor function for the annotated
type. That function takes an argument for each field in the type giving a
trivial constructor. This is useful since as your type evolves you can make the
constructor non-trivial (and add or remove fields) without changing client code
(i.e., without breaking backwards compatibility). It is also the most succinct
way to initialise a struct or an enum.
Implementation uses macros 1.1 custom derive (which works in stable Rust from 1.15 onwards).
#[no_std] is fully supported if you switch off the default feature "std".
Cargo.toml:
[dependencies]
derive-new = "0.5"Include the macro:
-
Rust Edition 2015
#[macro_use] extern crate derive_new;
-
Rust Edition 2018
use derive_new::new;
Generating constructor for a simple struct:
#[derive(new)]
struct Bar {
a: i32,
b: String,
}
let _ = Bar::new(42, "Hello".to_owned());Default values can be specified either via #[new(default)] attribute which removes
the argument from the constructor and populates the field with Default::default(),
or via #[new(value = "..")] which initializes the field with a given expression:
#[derive(new)]
struct Foo {
x: bool,
#[new(value = "42")]
y: i32,
#[new(default)]
z: Vec<String>,
}
let _ = Foo::new(true);To make type conversion easier, #[new(into)] attribute changes the parameter type
to impl Into<T>, and populates the field with value.into():
#[derive(new)]
struct Foo {
#[new(into)]
x: String,
}
let _ = Foo::new("Hello");For iterators/collections, #[new(into_iter = "T")] attribute changes the parameter type
to impl IntoIterator<Item = T>, and populates the field with value.into_iter().collect():
#[derive(new)]
struct Foo {
#[new(into_iter = "bool")]
x: Vec<bool>,
}
let _ = Foo::new([true, false]);
let _ = Foo::new(Some(true));Generic types are supported; in particular, PhantomData<T> fields will be not
included in the argument list and will be initialized automatically:
use std::marker::PhantomData;
#[derive(new)]
struct Generic<'a, T: Default, P> {
x: &'a str,
y: PhantomData<P>,
#[new(default)]
z: T,
}
let _ = Generic::<i32, u8>::new("Hello");For enums, one constructor method is generated for each variant, with the type name being converted to snake case; otherwise, all features supported for structs work for enum variants as well:
#[derive(new)]
enum Enum {
FirstVariant,
SecondVariant(bool, #[new(default)] u8),
ThirdVariant { x: i32, #[new(value = "vec![1]")] y: Vec<u8> }
}
let _ = Enum::new_first_variant();
let _ = Enum::new_second_variant(true);
let _ = Enum::new_third_variant(42);