- This downgrade is not download and run distribution, monsters and spells are probably not 100% correct.
- You are welcome to submit a pull request though.
If you are using OTCv8 client, you need to enable the correct game features for version 860.
Add the following code to your client's modules/game_features/game_features.lua file:
if(version >= 860) then
g_game.enableFeature(GameAttackSeq)
g_game.enableFeature(GameBot)
g_game.enableFeature(GameExtendedOpcode)
g_game.enableFeature(GameSkillsBase)
g_game.enableFeature(GamePlayerMounts)
g_game.enableFeature(GameMagicEffectU16)
g_game.enableFeature(GameOfflineTrainingTime)
g_game.enableFeature(GameDoubleSkills)
g_game.enableFeature(GameBaseSkillU16)
g_game.enableFeature(GameAdditionalSkills)
g_game.enableFeature(GameIdleAnimations)
g_game.enableFeature(GameEnhancedAnimations)
g_game.enableFeature(GameSpritesU32) -- Extended sprites
--g_game.enableFeature(GameSpritesAlphaChannel) -- Transparency
endNote: Make sure to check your OTCv8 client version and adjust the version check accordingly.
To use the extended sprites feature, you need to extract the sprite files from the provided .rar archive:
- Download the sprite archive: Look for the
860 by marko.rarfile in the repository - Extract the files: Extract the
.sprand.datfiles from the archive - Copy to OTCv8: Place the extracted
.sprand.datfiles into your OTCv8 client directory - Enable the feature: Make sure
g_game.enableFeature(GameSpritesU32)is enabled in yourgame_features.luafile (already enabled above) - Enjoy: Start your client and use the extended sprites!
Important: The .spr and .dat files must match the client version (860) for proper functionality.
This custom version includes several enhanced systems and features:
- Items can have Tier and Classification attributes
- Tier system allows for item upgrades and progression
- Classification system for categorizing items
- Fully integrated with Lua scripting API
- Reward Boss system similar to Global Tibia
- Tracks player contribution (damage done, damage taken, healing done)
- Distributes rewards based on contribution score
- Supports multiple contributors with proportional loot distribution
- Rewards are stored in reward containers (ID: 21518) and reward chests (ID: 21584)
- Configurable reward rates via config manager
- Train skills while offline using beds
- Available skills: Sword, Axe, Club, Distance, Shielding, and Magic Level
- Premium account required
- Commands:
!train <skill>- Select skill to train (sword, axe, club, distance, shielding, magic)!sleep- Start offline training (must be near a bed inside a house)
- Automatically calculates training time based on logout duration
- Maximum training time: 12 hours per session
- Guild Leaders and Vice-Leaders can purchase guild halls
- Guild halls are purchased using guild bank balance
- Only one guild hall per guild
- Guild halls support all house features (doors, beds, etc.)
- Commands:
!buyhouse- Purchase a guild hall (Leader/Vice-Leader only)!leavehouse- Leave/abandon a guild hall (Leader/Vice-Leader only)
- Per-house protection system (not global)
- House owners can enable/disable protection for their specific house
- When protection is enabled, only the owner and authorized guests can move items
- When protection is disabled, anyone can move items
- Protection state persists across server restarts
- Commands:
!protecthouse on- Enable protection for your house!protecthouse off- Disable protection for your house!protecthouse- Check current protection status!houseguest add <name>- Add a player to the protection guest list!houseguest remove <name>- Remove a player from the protection guest list!houseguest list- List all protection guests
- Guild Halls: Leaders and Vice-Leaders can use protection commands
- Normal Houses: Only the owner can use protection commands
- Door messages show house ownership when clicking on house doors
- Enhanced decay system for better performance
- Optimized item decay processing
- Improved decay state management
- Better handling of decay timers and item removal
Client v8.60 with DLL & Mounts
If you are using the custom Client with DLL injection (for Mounts and other extensions), you MUST configure your server correctly to avoid player disconnections (kicks).
The DLL requires the server to send a periodic verification packet ("DLL Check"). If disabled, the client will disconnect.
-- DLL Check Configuration
-- Sends the DLL verification packet. REQUIRED 'true' for the DLL Client to work.
dllCheckKick = true
-- Time in seconds between checks.
-- CRITICAL: Must be set to 5 seconds to match the DLL's internal heartbeat.
dllCheckKickTime = 5- The DLL client expects periodic verification packets from the server
- If
dllCheckKickis set totrue, the server will send these packets - The interval between packets is controlled by
dllCheckKickTime(in seconds) - Default recommended value: 5 seconds - this matches the DLL's internal heartbeat
- Players keep disconnecting? Make sure
dllCheckKick = trueanddllCheckKickTime = 5 - DLL not working? Verify both settings are properly configured in your
config.lua - Custom heartbeat? You can adjust
dllCheckKickTimeif needed, but 5 seconds is the standard
Pull requests are welcome. Just make sure you are using english/spanish language.
If you find any bug and believe it should be fixed, submit an issue in issues section, just please follow the issue template.